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Thread: Hydrom CE

  1. #21
    Driven by the B-Mashina Higuy's Avatar
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    Re: Hydrom CE

    Looks cool cant wait to see more.
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  2. #22

    Re: Hydrom CE

    Its very rare to see such origional design. It looks like a mix between covenant and foreruner.
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  3. #23

    Re: Hydrom CE

    Quote Originally Posted by Rooster View Post
    Its very rare to see such origional design. It looks like a mix between covenant and foreruner.
    wat

    no, just no.
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  4. #24
    State your identity! Hotrod's Avatar
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    Re: Hydrom CE

    Quote Originally Posted by Rooster View Post
    Its very rare to see such origional design. It looks like a mix between covenant and foreruner.
    I don't really see any Covenant in that, since it's all Forerunner grey coloured.
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  5. #25
    In a galaxy far far away beele's Avatar
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    Re: Hydrom CE

    Help needed

    After days and days of trying to get it working, I still can't get my glass to reflect anything in real time. I've set up a chicago_transparent_glass shader and, set the reflection option to dynamic. When in game, the glass is shown like it should, but there's no reflection on it . Does someone has an example shader I could use? or could someone help me with making one.

    A second problem is the portalling of my map, it does not seem to work properly, I've looked it all up in the HEK tut but there's not much more than basic info on portalling. I could really use someone who has some experience with setting up portals in a map to assist me in portalling it, or even better, if the person would be willing to portal the map for me .

    This help is really needed, I can't figure it out on my own, I'm even willing to form a "team" to finish my map. You may always contact me through mail/pm or add me on msn.
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  6. #26
    In a galaxy far far away beele's Avatar
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    Exclamation Re: Hydrom CE

    no-one?

    I'm in some very desperate need of some help .
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  7. #27
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    Re: Hydrom CE

    Look here
    http://hce.halomaps.org/index.cfm?fid=2852
    You can rip those shaders and use them i bet.

    +rep plz lol
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  8. #28

    Re: Hydrom CE

    Quote Originally Posted by beele View Post
    Help needed

    After days and days of trying to get it working, I still can't get my glass to reflect anything in real time. I've set up a chicago_transparent_glass shader and, set the reflection option to dynamic. When in game, the glass is shown like it should, but there's no reflection on it . Does someone has an example shader I could use? or could someone help me with making one.

    A second problem is the portalling of my map, it does not seem to work properly, I've looked it all up in the HEK tut but there's not much more than basic info on portalling. I could really use someone who has some experience with setting up portals in a map to assist me in portalling it, or even better, if the person would be willing to portal the map for me .

    This help is really needed, I can't figure it out on my own, I'm even willing to form a "team" to finish my map. You may always contact me through mail/pm or add me on msn.
    You have to re-structure the BSP in tool to make the Dynamic Mirrors work. They are activated like a portal cluster, the map just needs to be converted from .jms to .structure_BSP again.
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  9. #29
    In a galaxy far far away beele's Avatar
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    Re: Hydrom CE

    Quote Originally Posted by SuperSunny View Post
    You have to re-structure the BSP in tool to make the Dynamic Mirrors work. They are activated like a portal cluster, the map just needs to be converted from .jms to .structure_BSP again.
    Are there any tutorials on how to do this

    edit: When I use portals, do I need to activate them? Now I just let tool do it's thing while I compile the map. And it creates the portals.
    Last edited by beele; July 24th, 2008 at 12:20 PM.
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  10. #30

    Re: Hydrom CE

    The same way you did it before? :|
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