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Thread: Long Run

  1. #1

    3D Long Run

    It has been a while since I have posted here. I don't remember how long. Anyways, I've been working on a new map. The maps name is "Long Run". I have some 3DS renders and a few In-game pictures. What do you guys think. Also, before you say it, Yes there are lots of non-planars that I will fix.

    Most recent full map render: (The geometry has updated since this.)


    A more recent render:


    The air shaft upclose:


    My pillars I made:


    And, In-game pictures:


    I will probably update the first set of cliffs' geometry. Also, The second set of cliffs, I have not finished. Also, I've flattened the ground a bit.

    -Andrew_b
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  2. #2

  3. #3
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    Re: Long Run

    work on the terrain some more. Use height variation and not just little bumps. Mix it up with interesting terrain features too.
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  4. #4

    Re: Long Run

    too plain and "intersecty"? I dont know how to say it, but make the transition from wall to ground a little more transitiory....more subtle.
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  5. #5

    Re: Long Run

    On which part? Outside or inside? Or both?
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  6. #6

    Re: Long Run

    Mb both, more hills and terrain irregularities would fix that.
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  7. #7

    Re: Long Run

    Those cliff edges should not be flat. Look at AotCR to see how they should be done. Flat edges like that look unnatural.
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  8. #8

    Re: Long Run

    Quote Originally Posted by Arteen View Post
    Those cliff edges should not be flat. Look at AotCR to see how they should be done. Flat edges like that look unnatural.
    What he said. Also, textures look too plain, sorry but imo, it's like all the same, symmetrical and repetitive. You may be changing it later or something so sorry if it was just to show us. But yeah, more detail and maybe make a few more textures so it doesn't look all the same right around. Keep it up!


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  9. #9

    Re: Long Run

    Everything about it looks terrible. You guys have gone soft...

    Please note, that using the noise modifier is not cruise control for awesome. All it does is make it look unnaturally uniform and bad. Also, NEVER have flat cliffs and cliff tops. Ever.

    The structures lack any artistic basis at all, and are slapped together in a poorly proportioned mess. I can clearly see that all you did was rely on the basic tools; insetting, extruding and chamfering until you came to the conclusion that it was "detailed". No, it doesn't work that way. Look at other building models (doesn't have to be halo) and try to run through the steps of how they made the structure in your brain. It's the only way to break out of the bad habit of letting the tools tell you what to do.

    This forum has been lacking decent criticism since tweek left.

    "Judging from the two incredibly retarded posts above mine, I can tell that this comment thread is approaching a dumbass singularity. Everyone, abandon ship while there’s still time." -some dude
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  10. #10

    Re: Long Run

    Quote Originally Posted by LlamaMaster View Post
    Everything about it looks terrible. You guys have gone soft...

    Please note, that using the noise modifier is not cruise control for awesome. All it does is make it look unnaturally uniform and bad. Also, NEVER have flat cliffs and cliff tops. Ever.

    The structures lack any artistic basis at all, and are slapped together in a poorly proportioned mess. I can clearly see that all you did was rely on the basic tools; insetting, extruding and chamfering until you came to the conclusion that it was "detailed". No, it doesn't work that way. Look at other building models (doesn't have to be halo) and try to run through the steps of how they made the structure in your brain. It's the only way to break out of the bad habit of letting the tools tell you what to do.

    This forum has been lacking decent criticism since tweek left.
    No, what criticism now lacks is insult. If I submitted my work for criticism, I'd prefer for somebody to say something along the lines of "Work on x and x, they're a bit y" Rather than "x Sucks, x is bad, etc." .

    Anyway, not trying to derail this topic. As I said countless times before, try making the cliffs less bumpy, probably by having smooth transitions between the different shapes of the cliffs.

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