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Thread: NGMT project: Mario Karts Pipe Plaza

  1. #21

    Re: NGMT project: Mario Karts Pipe Plaza

    Quote Originally Posted by odseraphim View Post
    Karts aren't practical
    Err, why not?


    I think Metroid is a pretty cool guy, eh finds missiles and doesn't afraid of anything.
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  2. #22

    Re: NGMT project: Mario Karts Pipe Plaza

    Quote Originally Posted by Pooky View Post
    Err, why not?
    Well, let's see. Mario Kart is all about having a race, amirite? So try forcing 16 players (if you could even get that many in a Halo CE match) into vehicles and expect them to drive around a track without falling off. Teleporters, you say? Good luck trying to cover the entire map with Tiamats vehicle teleporters. Also, what if someone drops? Someone joins in? It's not going to make up for that, they automatically lose.

    So yeah, karts aren't practical.
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  3. #23

    Re: NGMT project: Mario Karts Pipe Plaza

    They are practical, your just thinking too much.
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  4. #24

    Re: NGMT project: Mario Karts Pipe Plaza

    I like it, it looks good, ducky wants it, now.


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  5. #25

    Re: NGMT project: Mario Karts Pipe Plaza

    Well...



    Gimme doesn't get.
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  6. #26

    Re: NGMT project: Mario Karts Pipe Plaza

    Quote Originally Posted by odseraphim View Post
    Well, let's see. Mario Kart is all about having a race, amirite? So try forcing 16 players (if you could even get that many in a Halo CE match) into vehicles and expect them to drive around a track without falling off. Teleporters, you say? Good luck trying to cover the entire map with Tiamats vehicle teleporters. Also, what if someone drops? Someone joins in? It's not going to make up for that, they automatically lose.

    So yeah, karts aren't practical.
    ...
    Quote Originally Posted by Kalub™ View Post
    They are practical, your just thinking too much.
    This.

    Besides, racing maps have been done before, people did actually get in the vehicles and race when I played, and it was fun.


    I think Metroid is a pretty cool guy, eh finds missiles and doesn't afraid of anything.
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  7. #27
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    Re: NGMT project: Mario Karts Pipe Plaza

    Well, the concept of this is good, but many things can go wrong. First of all, the kart itself isn't the greatest model, work a bit more on that. Secondly, Mario kart has weapons, right? And you go over floating blocks, and those give you a random weapon to use. It might be a little hard to do that. And finally, what about those boost pad things that make you go faster when you go on them for a small period of time? How will you get those to work?

    I really hope to see this done, so keep up the good work.
    What do you call a lasgun with a laser sight on it? Twin linked :3
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  8. #28

    Re: NGMT project: Mario Karts Pipe Plaza

    Jesus H. Christ, people. You ever wonder why people rarely released anything in our forums as CE grew older? This is a prime example.

    If people here actually helped someone to get their project in game and then help them improve upon it, I think my head would explode.
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  9. #29

    Re: NGMT project: Mario Karts Pipe Plaza

    Zeph, Zeph, Zeph, don't you know? Cold, harsh truth flung in the face of noobs is what made this community what it is today. We've been over this before- if they can't handle the truth without 5 metric tons of sugarcoating, then good riddance.

    @Advancebo: the model is crap. Start over.
    If you really must have some sugarcoating, know that everyone here made shitty models at some point or another.
    e: in fact, most of my current models are shit, which is why I haven't posted any since the dark ages of H2V. :P
    ee: and anyway, there are plenty of tutorials out there for people who care enough to help themselves instead of requiring someone to hold their hand. I'm not saying Advancebo needs someone to hold his hand, but that you can't expect us to drop what we're doing and "help someone to get their project in game and then help them improve upon it" when most of us are self-taught. Help will only be given where help is deserved, and most of us are extremely busy.
    Last edited by Rob Oplawar; July 22nd, 2008 at 02:55 PM.
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  10. #30

    Re: NGMT project: Mario Karts Pipe Plaza

    Quote Originally Posted by Kalub™ View Post
    Shiat, Kart map would be awesome :3
    That's what they said for TF2...

    ahhhhhhhhhhhhhhhhhhhhhhhh
    ahhhhhhhhhhhhhhhhhhhhhhhhh
    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.
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