Originally Posted by
sever323
Every puzzle up to the end was done almost flawlessly (a few parts had some gravity-assisted jumps which turned you around awkwardly), but the last few minutes were a complete failure. They should've just ended it with a lengthy time-based escape or something along those lines, which would've been the safe way to go, rather than screwing it up with that random-assed boss. Other than that, everything was a lot more eerie and immersive than the original Portal, and the learning curve was like a fucking brick wall (they really made me think, which is what I wanted).
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