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Thread: 3ds Max Tricks

  1. #11
    Junior Member
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    Dec 2008
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    Re: 3ds Max Tricks

    In 3ds max, when creating an spline using arcs, why isn't it solid when using the extrude mod? i'm using 3ds max, and attempting to create an spline using an intial arc , resizing the arc to create an inner arc, then attaching two horizontal lines to create a rainbow in a sense....when extruding it it is not solid, yet when creating a closed spline it always is solid....I'm confused as how to close the spline as well...
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  2. #12
    Teh_kid kid908's Avatar
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    Re: 3ds Max Tricks

    go customize->customize user interface->Quads and add edge loop and edge ring. real time saver especially when ur making character models and stuff. u just select 1 edge and select loop to select those somewhat parallel to them or ring to select those connected to it in a ring shape.
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  3. #13
    Senior Member killer9856's Avatar
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    Re: 3ds Max Tricks

    Quote Originally Posted by mech View Post
    Use the xyz coords at the bottom of your max window, best thing ever made.
    This. It helps keep things looking flat and good .
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  4. #14
    HA10 Limited's Avatar
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    Re: 3ds Max Tricks

    Use different selection types, I love the paint one, you can easily paint in the polys/verts you want to work on, instead of having to select them all Its the button 2 to the right of the plain white arrow.
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