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Thread: My Forunner Base W.I.P.

  1. #41

    Re: My Forunner Base W.I.P.

    but is it bad if i connected everything like that?
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  2. #42
    Chasing Meteors Sever's Avatar
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    Re: My Forunner Base W.I.P.

    Yeah, use either 30 degree or two-over-one grid-spacing to get visually and physically pleasing ramps and basic Forerunner angles.

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  3. #43

    Re: My Forunner Base W.I.P.

    OK i get that can someone tell me if it is bad to have the lines like that? in the SS on page 4
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  4. #44
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: My Forunner Base W.I.P.

    You could stand to remove a few redundant edges, but otherwise, they're not too much of a problem... that's just normal triangulation. You can take out the edges by selecting them and hitting backspace, if that fucks anything up you can just undo it.
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  5. #45

    Re: My Forunner Base W.I.P.

    ok i saved it already but with a differant name...

    but when i select a polygon it doesnt... it selects the edges around it for some reason
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  6. #46
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: My Forunner Base W.I.P.

    Are you using the edge tool or the border tool?
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  7. #47

    Re: My Forunner Base W.I.P.

    No polygon tool...

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  8. #48
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: My Forunner Base W.I.P.

    You're meant to be selecting the edges, go to the modifier menu, then selection, click the edge button, click the redundant edges (which will appear as those lines) and after selecting them press backspace...
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  9. #49

    Re: My Forunner Base W.I.P.

    so i goto edge and select the redundant edges? how do i know if they are redundant?
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  10. #50
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: My Forunner Base W.I.P.

    Because they're dividing a flat, continuous surface
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