I'm currently working on a single campaign level called "Epsilon". The campaign is based on a Freelancer who is implanted with a corrupted AI and goes rampant. You play as this freelancer as he fights his way through the military cruiser "Thor" which is currently orbiting around earth. Too beat the level you simply have to get to the escape pod on the side of the ship.
Anyways I've finally finished scripting all of the AI and events so all that's left to do is build the cut scenes and balance the map. Since this kind of game play is really different from the original Halo campaign I decided to ask you guys to test the map and help me balance it out and make it easier or harder where ever need be.
The game play I set up for this map is a lot more Cover based and is a bit more "tactical" than the standard halo campaign. Enemy's are a lot weaker but they move in groups and can do a lot of damage if they get a good shot at you. Too make up for the more difficult enemy's I shortened the recharge length for you shields.
Currently there is just the standard weapon set on the map but I plan on adding a secondary grenade type to make up for the lack of plasma grenades and the 2 frag limit I placed on the map to stop people from spamming there way through the level. I'm also considering a making a power up to replace the flash light but I don't think I will unless I come up with something really cool.
Here's the current set up of the map.
\\Marines - Low Health, Inaccurate, Not to smart
\\Armored Marines - Medium Health, Inaccurate, Smart enough to throw a grenades and dodge etc...
\\Freelancers - Have shields and a lot of health, Very Accurate, Very smart, Come in many flavors like Cloaked and Rocket Launcher Wielding!
Any one up for the beta post here I'll be uploading it tonight (Since the file is fucking 100 MB) and I'll link anyone I trust with the beta. I'll also post the source script so you guys can scan through it and tell me anyways I could improve it.
SCRIPT
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