I honestly think Creeping Death is the most balanced of them all, and the most like what Zombies should be.
Humans are supposed to be at the disadvantage. Humans have 10 players and the power weapons, while the zombies are only 3 and can only kill if they are literally on you.
What I don't understand is why it's so fucking hard to have a gametype that gives zombies poor camo, double speed, double jump height, no shields, and swords. Then the humans have their pistols and shotguns. Either a 10m radar or no radar at all, too. Are they too fucking dense to think of something this simple?
Agametypevariant like the one mentioned above is also universal. That's the only thing you need for any fucking map because it's so simple and balanced. They wouldn't need any other shit variants to be included in the mapcycle because there couldn't be anything more fair than that.
I swear those in charge of the playlists are downers in wheelchairs with IQs no higher than a two-year-old.
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