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Thread: Aether - Lighting Helper

  1. #11
    chilango Con's Avatar
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    Re: [APP] Aether - Lighting Helper

    have my babies
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  2. #12
    Senior Member FireScythe's Avatar
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    Re: [APP] Aether - Lighting Helper

    Glad you guys like it. Will be interesting to see what people come up with .
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  3. #13
    Meep, Meep FluffyDucky™'s Avatar
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    Re: [APP] Aether - Lighting Helper

    A pink map for me and Teekup!


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  4. #14

    Re: [APP] Aether - Lighting Helper

    Awesome! Now I can use my CG lighting in halo!
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  5. #15
    Hmmm...
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    Re: [APP] Aether - Lighting Helper

    This is great news. +Rep.
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  6. #16
    Glorious Beacon of Light Disaster's Avatar
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    Re: [APP] Aether - Lighting Helper

    Hey its FireScythe :o Thanks mate, this will really help me out.
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  7. #17

    Re: [APP] Aether - Lighting Helper

    No! I cant export the scenery models!
    Maxscript doesnt work either.
    Last edited by DEElekgolo; December 17th, 2008 at 09:10 PM.
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  8. #18
    Senior Member FireScythe's Avatar
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    Re: [APP] Aether - Lighting Helper

    Have you done everything in the right order?
    1. Debug light your BSP's with Tool.
    2. Populate with scenery in sapien and save.
    3. Open your scenario in Aether and save a project.
    4. Export your BSP bitmaps and markers from Aether. (Doesn't export models, only position and rotation).
    5. Import your gbxmodels into Max using Ghosts Gbx Importer. (Personally I do this first and save all scenery to max files to XRef at this point).
    6. Use the script to instance that model around the map.

    It should be noted that changes you make in sapien aren't reflected in the Aether project, so if you make changes, just make a new project to overwrite the old one. Come to think of it I might drop this in the ReadMe and re upload.

    EDIT: Also, the MAXScript is accessed by running it in the hammer tab on the right and selecting it in the drop down list. (Just incase you don't know).
    Last edited by FireScythe; December 18th, 2008 at 03:55 AM.
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  9. #19

    Re: [APP] Aether - Lighting Helper

    I can do all of that but when I run the script it does nothing in both my 3ds max 9 and 2009
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  10. #20
    Senior Member FireScythe's Avatar
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    Re: [APP] Aether - Lighting Helper

    Are you sure your selecting it from the dropdown list? Just running it will make it appear in the list but you have to manually select it for it to load.
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