have my babies
Have you done everything in the right order?
1. Debug light your BSP's with Tool.
2. Populate with scenery in sapien and save.
3. Open your scenario in Aether and save a project.
4. Export your BSP bitmaps and markers from Aether. (Doesn't export models, only position and rotation).
5. Import your gbxmodels into Max using Ghosts Gbx Importer. (Personally I do this first and save all scenery to max files to XRef at this point).
6. Use the script to instance that model around the map.
It should be noted that changes you make in sapien aren't reflected in the Aether project, so if you make changes, just make a new project to overwrite the old one. Come to think of it I might drop this in the ReadMe and re upload.
EDIT: Also, the MAXScript is accessed by running it in the hammer tab on the right and selecting it in the drop down list. (Just incase you don't know).
Last edited by FireScythe; December 18th, 2008 at 03:55 AM.
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