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Thread: Aether - Lighting Helper

  1. #21
    ( ͡° ͜ʖ ͡°) DEElekgolo's Avatar
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    Re: [APP] Aether - Lighting Helper

    I got it working. I had to select "Maxscript" and select it.



    Last edited by DEElekgolo; December 18th, 2008 at 07:57 PM.
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  2. #22
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    Re: [APP] Aether - Lighting Helper

    Fuck.... Now I'm going to have to do that to every map in the IMP...
    It just looks so right.
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  3. #23

    Re: [APP] Aether - Lighting Helper

    Glad you got it working . Looking good, might be worth trying it with a lower shadow density though so that their not so overpowering. Kind of like the warthogs shadow.
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  4. #24
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    Re: [APP] Aether - Lighting Helper

    Updated with better GI rendering and 2048x2048 lightmaps.





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  5. #25

    Re: Aether - Lighting Helper

    Link is broken. =/
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  6. #26

    Re: Aether - Lighting Helper

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  7. #27

    Re: Aether - Lighting Helper

    Quote Originally Posted by flyinrooster View Post
    Updated link in first post.
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  8. #28

    Re: Aether - Lighting Helper

    I've got two problems with Aether
    First, the lightmaps UV seems to do not extract correctly, I tried on different maps and the result is always the same, it gives me something like that. Also I tried another app that gives me a bit different result, but still completely wrong.
    Im pretty sure the problem come from the extracting since when I use the same process with the already extracted files in this tut, everything is fine and I can get the new lightmaps ig. But with the same map, if I try to extract the lights myself, same problem.
    Second, the extracted model itself got a lot of wrong faced faces, any idea about that?
    Thx for reading
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  9. #29

    Re: Aether - Lighting Helper

    Quote Originally Posted by Kelno View Post
    I've got two problems with Aether
    First, the lightmaps UV seems to do not extract correctly, I tried on different maps and the result is always the same, it gives me something like that. Also I tried another app that gives me a bit different result, but still completely wrong.
    Im pretty sure the problem come from the extracting since when I use the same process with the already extracted files in this tut, everything is fine and I can get the new lightmaps ig. But with the same map, if I try to extract the lights myself, same problem.
    Second, the extracted model itself got a lot of wrong faced faces, any idea about that?
    Thx for reading
    Sry cannot help you but wow..that tutorial sucks. First he complains about tool being shitty and then he cannot even improve upon it xd
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  10. #30

    Re: Aether - Lighting Helper

    I thought he said this tool was awesum xD But totally agree with the fact it's a bad tut, you just cant get anywhere by just following his tut, some importants informations are missing.
    Maybe... well I think I already got models problems with the fact im from Europe, something about PAL vs NTSC models, maybe something over there? Would be weird n_n But I never really understood that kind of "region lock"
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