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Thread: Unreal Engine 1: Chill Out port (WIP)

  1. #11
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Unreal Engine 1: Chill Out port (WIP)

    This might get me to reinstall UT 99, despite the fact that I'm horrible at it.
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  2. #12

    Re: Unreal Engine 1: Chill Out port (WIP)

    It's all good I usually just dick around in easy botmatches for the most part.

    I might remake a few levels, I was thinking about redoing Longest originally, but I figured ChillOut was more popular and more well known.

    E: 12/31/08

    Updated the file. It's now http://rapidshare.com/files/179130758/DM-ChillOut.zip

    I added my signature Marathon logo/m00kz tag in the level above the teleporter in the main room.
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  3. #13
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    Re: Unreal Engine 1: Chill Out port (WIP)

    Bamp.

    Quote Originally Posted by p0lar_bear View Post
    This might get me to reinstall UT 99, despite the fact that I'm horrible at it.
    Finally did, rapidshit link is down. Anyone still got this?

    The one in the first post is down but the one over here is up, wtf?
    Last edited by p0lar_bear; May 1st, 2009 at 11:02 PM.
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    Re: Unreal Engine 1: Chill Out port (WIP)


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  6. #16
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    Re: Unreal Engine 1: Chill Out port (WIP)

    I don't know exactly how bot paths work in these maps, but on Average difficulty the bots are fucking retarded on this map.

    I telefragged a fair number of them probably like one second or so after they went through any of the teleporters. Also, there were a few times where they'd spawn and not go anywhere.
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