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Thread: Halp

  1. #1
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    Halp

    Halp so im trying to get this fuck awesome map ingame, but when I try to export with blitz max crashed. and if I used bluestreak it will export but I get this bullshit in the no errors tool.

    02.21.09 20:33:15 tool pc 01.00.00.0609 ----------------------------------------------
    02.21.09 20:33:15 reference function: _write_to_error_file
    02.21.09 20:33:15 reference address: 42ca20
    02.21.09 20:33:15 This Tool was hacked by E3pO wmclan.net
    02.21.09 20:33:29 EAX: 0xFFFFFFFE
    02.21.09 20:33:29 EBX: 0x00000101
    02.21.09 20:33:29 ECX: 0x0012F2B8
    02.21.09 20:33:29 EDX: 0x000002CC
    02.21.09 20:33:29 EDI: 0x0012F2B8
    02.21.09 20:33:29 ESI: 0x00000000
    02.21.09 20:33:29 EBP: 0x0012F190
    02.21.09 20:33:29 ESP: 0x0012F180
    02.21.09 20:33:29 EIP: 0x7C90EB94, C3 8D A4 24 ?????
    02.21.09 20:33:29 EXCEPTION halt in .\import_collision_bsp\reduce_collision_bsp.c,#208 : surface_index>=0 && surface_index<bsp->surfaces.count

    and if I run trough regular tool, it says all my edges are open when in fact they are not.
    That's what she said.
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  2. #2
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    Re: Halp

    weld all vertexs at .001?
    "I don't know wtf I'm doing. Zbrush UI is like looking into the matrix."
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  3. #3

    Re: Halp

    You do have it as edible mesh before you export?
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  4. #4

    Re: Halp

    If you're geometry's fine, go into Edit Mesh, unhide all edges, convert to Edit Poly, export to JMS. (I hear it screws up with Poly, but it worked for me on Deck)

    If it doesn't compile properly, check for an importable .wlu (or something like that) in the HCE root directory, uncheck all the boxes while importing, and it will show you all of the errors. In that case, best to fix those while in Edit Poly by making 3-edged polygons.
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  5. #5

  6. #6

    Re: Halp

    First, when you had this error last time, did it end up going away? If so, do you remember how it went away?

    Second, why would you ever use the no-errors tool? It's just going to cause problems later on. I have a small feeling that bypassing normal errors has something to do with this - you know they exist for a reason?

    Third, are there any strange pieces of geometry in your map? A sphere, torus, or anything out-of-the-norm like that?

    Fourth, be sure that all of your surfaces have valid material ids. (Easy way to check : go to "select by id," uncheck "clear selection," and work your way through all mats your map uses). That's the #1 cause in my experince for blitz crashing on export. If that doesn't work, make sure all of your materials have valid bitmaps in their diffuses and, if necessary, clear all the other bitmap values (self-illum, bump, specular, etc). Set up a new multi-material if need be to ensure this.

    And please for god's sake use the normal tool.
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  7. #7

    Re: Halp

    Yeah, dont use Ep3o's considering hes put keygens in his other apps, dont support his pathetic work.

    Why would you want to watch your character get shot by a corrupt US General when you can watch him get eviscerated by an eight-foot alien in purple body armour?
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  8. #8

    Re: Halp

    Indeed bypassing the errors is just stupid.If you model proper from the first beginning it wont end up screwed up.Thougt sometimes these errors is only things that the map maker miss to see while making the map.Its completly understandable..I do it all the time:P
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  9. #9
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    Re: Halp

    Quote Originally Posted by CLS{GRUNT} View Post
    and if I run trough regular tool, it says all my edges are open when in fact they are not.
    Please read my post, im using the no-errors tool because regular tool gives me non-existent open edges, the jms was exported with bluestreak so I know that may be a issue. But I cannot export with regular blitz because max crashes mid-export.

    EDIT:importing the .wrl shows nothing since I fixed those co-planer faces.
    That's what she said.
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  10. #10

    Re: Halp

    Quote Originally Posted by CLS{GRUNT} View Post
    Please read my post, im using the no-errors tool because regular tool gives me non-existent open edges, the jms was exported with bluestreak so I know that may be a issue. But I cannot export with regular blitz because max crashes mid-export.

    EDIT:importing the .wrl shows nothing since I fixed those co-planer faces.
    Quote Originally Posted by teh lag View Post
    I have a small feeling that bypassing normal errors has something to do with this
    There's obviously something going on there, since tool is yelling about it. Sometimes you just have to re-create the spots it tells you to. Unless your open edge errors are floating in space where no geometry exists, there's something that needs fixing. Max crashing on export should be an even bigger heads-up that something out of the ordinary is going on.
    Last edited by teh lag; February 22nd, 2009 at 01:15 PM.
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