Originally Posted by p0lar_bear
There's two script functions I noticed a while ago:
(unit_set_emotion <unit> <short>)
(unit_set_emotion_animation <unit> <string>)
So the sequence I don't think is hardcoded; you could have one unit have indifferent, happy, angry set to frames 0 1 and 2, and on another one you could mix it up, though that would be a bad idea.
Bipolar Bipeds, lol
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