Quote Originally Posted by p0lar_bear View Post
There's two script functions I noticed a while ago:

(unit_set_emotion <unit> <short>)


(unit_set_emotion_animation <unit> <string>)

So the sequence I don't think is hardcoded; you could have one unit have indifferent, happy, angry set to frames 0 1 and 2, and on another one you could mix it up, though that would be a bad idea.
Bipolar Bipeds, lol