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Thread: Canyonaro(Name not Final) WIP (Advancebo)

  1. #11

    Re: Canyonaro(Name not Final) WIP (Advancebo)

    I came into thread expecting one of 2 things.

    Model of the jeep vehicle from Simpsons.
    Map with a big ass canyon in it.

    Will it eventually have a big canyon in it?

    Why would you want to watch your character get shot by a corrupt US General when you can watch him get eviscerated by an eight-foot alien in purple body armour?
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  2. #12
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    Re: Canyonaro(Name not Final) WIP (Advancebo)

    Like I said, name is subject to change.
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  3. #13

    Re: Canyonaro(Name not Final) WIP (Advancebo)

    Quote Originally Posted by Advancebo View Post
    Like I said, name is subject to change.
    When exactly did you say this =/

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  4. #14

    Re: Canyonaro(Name not Final) WIP (Advancebo)

    Quote Originally Posted by HDoan View Post
    When exactly did you say this =/
    *Psst* It's in the thread title!
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  5. #15

    Re: Canyonaro(Name not Final) WIP (Advancebo)

    Map looks like a level out of Army Men more than anything... and the only reasonably detailed structure is something you didn't even make :\

    Quote Originally Posted by Inferno View Post
    Why does everyone make generic forunner canyon 004? Get some variety! Space maps, flood maps, swamp map, arctic maps, human maps, orbital defense maps, maps based inside of asteroids!
    DO IT!
    I was carrying this rant for a long time, in the end I realized it's because most mappers don't have the talent or resources to do so. Generic Forerunner canyons tend to play well enough (Danger Canyon?), and you can't really expect a mind boggling work of art out of a pre-teen hobbyist.


    I think Metroid is a pretty cool guy, eh finds missiles and doesn't afraid of anything.
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  6. #16
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    Re: Canyonaro(Name not Final) WIP (Advancebo)

    Lawl. I'm a 17 year old hobbyist who's making some pretty original content. Out of the 9 maps in my map pack only 1 is in a canyon. That is high ground and even that has a nice rainy afternoon atmosphere to offset the generic canyon textures.

    In short. If you can imagine it you can build it.
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