Let's see what's going on in the magical world of Halo Console Modding...
Shall we? The answer is yes.
First up at bat is "Arsenic".
Originally Posted by HIZLO
Arsenic Beta Release...
This program is pretty much all you're going to need when it comes to modding Halo.
Arsenic's hardcore power ranges from its visually stunning graphics to its built in game and tag editor. You can chose anything within a map such as scenery, weapons, vehicles, etc... and hot swap on the drop of a dime.
Duplication is now made easy with our new point and click system. Any object you wish to move in Arsenic will move and suck to the mesh or structure of your map, this will save you a lot of time when placing stuff in your environment.
Our built in tag editor is amazing and simple to use, for example click on a warthog then chose the tag editor. You will be able to edit a wide range of physics right on the spot, all changes will take effect when you save your map.
Arsenic has a built in Auto Update feature which will be a life savor when future updates are released. All updates will come from halomaps.com so anyone using this program will always have an up-to-date version. The updates will automatically be applied when you open up Arsenic.
As of right now the beta release will be structured around modding Xbox maps and tags. What you can expect in the near future from us...
Built-in FTP (uploading maps to your Xbox) Halo CE Map Editing Load Compressed Xbox Maps Scripting, etc...
Note: Keep in mind this is a beta release!
Arsenic is a HaloMaps exclusive only, welcome back to Halo 1 modding people! This is one bad ass program, better get those old modded Xbox's out of your closet.
Whats Needed...
1. HaloCE must be installed before running Arsenic.
2. Halo Editing Kit must also be installed before running Arsenic.
3. If you need to download HaloCE or HEK please visit HaloCE Tools.
4. Your cached Halo Xbox Maps must be put in the "XboxMaps" folder located inside Arsenic.
Basic Controls...
1. shift + left mouse to rotate
2. shift + right mouse to rotate more
3. middle mouse to enable movement
4. awsd to move
5. shift to go down
6. space to go up
7. page up and down to move object up and down
8. ~ to change speed
Loading Xbox Maps...
1. Your xbox maps have to be cached in order for Arsenic to read it. (use HHTv5 to decompress maps)
2. (File - Import - Xbox Maps) will EXTRACT every single map in that folder and SAVED as tags, then u can go ahead and load the scenario of your choice. But please note the tag extraction is a lengthy process.
3. After the scenario is selected allow 5 to 10 seconds for it to kick in then hold the middle mouse button and maneuver it until you see your map.
4. All your Xbox Tags must be extracted first before importing anything pertaining HaloCE. If you import a HaloCE map before an Xbox map I suggest going into your "XboxTags" folder and erasing whats there and starting over. I had the same problem, but now everything is fine and you can use the program as you wish.
Just remember (File - Import - Xbox Maps) FIRST before playing around with any HaloCE content and you should be ok.
Next up is another quite awesome app. It is for Halo 2 Xbox and is titled "Onyx - Halo 2 Map Builder".
Originally Posted by DarkShallFall
Onyx - Map Builder
After waiting many years for someone to come out with something that would make custom BSP a reality for Halo 2 I decided that I wanted to do something that would help make it a somewhat reality.
In partnership with -DeToX- we decided to bring something new and interesting to the table.
You can essentially model a custom map or object and use this application to fix the lack of collision.
Moving and sizing collision boxes in real time will make things a whole lot easier on everyone,
although it is still a lot of work, its a fun and unique way to mod. I hope everyone that is still modding Halo 2 will create something wonderful and fun with this application.
An example map will be included with the files below, you can look at this to see how and what you will do to create your map.
The map by default has 50 collision boxes and 100 placements, you can clone as many boxes or placements as you want using entity, the application will auto detect the new items.
The maps has many different helpful items, the HUD shows information about the map, there is also an X Y Z axis widget in the center of the map that will help you with placement.
Do not under any circumstances place anything over you player spawn, this will result in your player to not re spawning.
The collision test gun is in this map to help you get you collision as close to perfect as possible, when the projectile hits the collision box it will leave a permanent red dot, which will indicate the bounds of the collision.
The application with the map loaded.
Collision testing gun and HUD.
Collision Testing.
A collision box.
An example of what the collision of an object could look like after completion.
1000 words...
Special thanks to Xbox7887 for Revert GameState Code and to Neodos for phmo and coll research.
Enjoy.
Re: Let's see what's going on in the magical world of Halo Console Modding...
Meh, figured that since this was for Halo 1 Xbox and Halo 2 Xbox, (which we don't have forums for) that I'd go ahead and post it in tech talk.
Oh and btw, two separate apps.
Re: Let's see what's going on in the magical world of Halo Console Modding...
Let me know when PMI, PCMI, and various bits of vehicle modification are ready in Halo 2 so I can port my got dang dropship/flying lounge/noob machine/portable base. As I already have it on my Xbox to begin with, I care not for this "Arsenic" thing.
Re: Let's see what's going on in the magical world of Halo Console Modding...
PMI is possible meester Bacon. Pretty sure the vehicle plugins are completed... but I'm not sure what PCMI stands for.
OH perfect collision model injection... probably won't happen due to Havok being a babby. You can probably try faking it with the techniques that Onyx uses, but other than that you sir are stuck. Sorry.
Last edited by ultama121; March 2nd, 2009 at 08:32 PM.
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