Not in the in-editor game, which is what his screenshots are from.
No DX9 HDR game supports Antialiasing...
That said you can force it in drivers which will do its best attempt... as long as you're not blending layers with too different of an intensity it works pretty much perfectly though.
Example from Bioshock --
Red markings are where AA tries and fails... Blue markings are where AA tries and succeeds... as stated notice that it fails when something dim blends with something bright...
Basically the AA algorythm doesn't know the actual colour-range of the layers it's blending and blends it like an SDR image... since HDR is logarythmic not linear -- that leads to issues.
Now I heard something about UT3 having been inserted a DX10 render path -- but I haven't seen it on any release notes... so I can't tell you anything about the CURRENT state of UnrealEngine3. ... Just that if you force AA in your drivers, it'll look pretty close to what it should, but not perfect as of the last time I checked.
Last edited by Phopojijo; April 22nd, 2009 at 06:44 PM.
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