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Instead of tombstones, use size-scaled Colossus crates (non-explosive) in the same positions as the original tombstones so they will still take up the space, but add to the combat and ambiance of the map. Mobile barriers always work. Also some explosive crates would be nice. Make most of the floor (except the trench) unbreakable glass so the level is underlit by the gas giant. Make the two non-base corners (floor positioned active camo and walkaround ledge) open to the outside with motion sensor doors (that glow when activated to grab your attention) and falloffability. Yes that is a word.
Just my suggestions - feel free to discard them, use without giving me any credit, or ask for any elaboration. I have some great ideas for the two non-base corners.
Pull this map off, Neuro! IT WIL BE MADE OF WIN!!!
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