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Thread: Creating Holes in Mesh

  1. #1
    got dam forumers.... SnaFuBAR's Avatar
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    Creating Holes in Mesh

    I get asked this question a lot, and I'm sure some people might still struggle with this, so I put together a quick tutorial for you guys. Give some feedback or ask more questions if you like.



    Doing this with possibly another one or two quick slices you can also do multiple angles. Play around with how you build your mesh because it can be significantly lower poly depending on how you build it.

    Building them diagonally in this case made it significantly lower poly than building horizontally. Before you ask why I have unnecessary cuts, I don't. I built this in quads for the the high-poly to bake from.

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  2. #2
    Could've Moved Mountains
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    Re: Tutorial: Creating Holes in Mesh

    :O That is very handy. Great tutorial Graet Post.
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  3. #3
    Glorious Beacon of Light Disaster's Avatar
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    Re: Tutorial: Creating Holes in Mesh

    Excellent.
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  4. #4
    Hmmm... MetKiller Joe's Avatar
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    Re: Tutorial: Creating Holes in Mesh

    Great stuff.
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  5. #5
    Senior Member Malloy's Avatar
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    Re: Tutorial: Creating Holes in Mesh

    I was previously using Boolean tool for this XD.

    -jk
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  6. #6
    Joshflighter
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    Re: Tutorial: Creating Holes in Mesh

    Ah, I always wanted to know how to do this back in the day.
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  7. #7
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    Re: Tutorial: Creating Holes in Mesh

    coolio
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  8. #8
    Glorious Beacon of Light Disaster's Avatar
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    Re: Tutorial: Creating Holes in Mesh

    Quote Originally Posted by Malloy View Post
    I was previously using Boolean tool for this XD.

    -jk
    Boolean tool is also good but you still have to reconstruct faces.
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  9. #9
    got dam forumers.... SnaFuBAR's Avatar
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    Re: Tutorial: Creating Holes in Mesh

    boolean only works well with sealed forms and clean meshes. don't use boolean otherwise because it creates double edges and double polies.
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  10. #10
    Glorious Beacon of Light Disaster's Avatar
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    Re: Tutorial: Creating Holes in Mesh

    Quote Originally Posted by SnaFuBAR View Post
    boolean only works well with sealed forms and clean meshes. don't use boolean otherwise because it creates double edges and double polies.
    Yeah I know. Thats why you have to go back and reconstruct your suface but you have the verts to work from.
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