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Thread: [Map/Gametype] Sky Compactor

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    [as seen on adultswim] CabooseJr's Avatar
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    [Map/Gametype] Sky Compactor

    This is a map similar to Trash Compactor that was on Foundry, but this time it is on Sandbox and in the Sky Bubble. The point of the game as a zombie is to push stuff down the hole and get the humans spattered or killed. The neat thing about having it in the sky bubble is in the back, there is an opening in the floor so humans can't just camp in the back of the hallway like they did in Foundry also we put the zombie spawn of the way of the map so if a zombie is AFK, in 30 seconds a killball will spawn and I bet you can guess what will happen. Here are the screenshots that you all want to see.










    Zombie Traits
    Damage resistance=2000%
    No Shields
    Primary Weapon=Gravity Hammer
    Grenade Count=None
    Infinite Ammo

    Human Traits
    Primary Weapon=Magnum
    Secondary Weapon=SMG
    Grenade Count=None
    Infinite Ammo
    Normal Shields
    Damage Multiplier= Instant Kill(so zombies can't just go down and kill everyone with their hammer)

    Download=Map Gametype
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    Re: [Map/Gametype] Sky Compactor

    Cool.
    Though, would be awesome if you had the objects in the sky bubble, then you dropped the objects on the players on the main ground floor, and they are in a cage.
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    Re: [Map/Gametype] Sky Compactor

    Neat idea but I can't really see how this works from the screen shots.
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    Re: [Map/Gametype] Sky Compactor

    Quote Originally Posted by Inferno View Post
    Neat idea but I can't really see how this works from the screen shots.
    It looks like the zombies drop stuff down a chute, which is propelled towards the humans by those grav-lifts. Zombies have to kill them via splatter and explosion, and humans have to dodge the stuff.
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    [as seen on adultswim] CabooseJr's Avatar
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    Re: [Map/Gametype] Sky Compactor

    Basically, Zombies are ontop pushing stuff down the chute for humans to dodge.
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    Re: [Map/Gametype] Sky Compactor

    It's pretty well designed. I played it by myself yesterday and it looked good.

    Nice job.


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    Junior Level Designer PwN Lone's Avatar
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    Re: [Map/Gametype] Sky Compactor

    This idea is pretty old, has been around since I was playing Far Cry: Instincts Predator, but still cool to see in Halo. I especially like the way the objects dropped dont just crush the players Like this:

    | | |
    | V |
    | |
    | |
    | |


    Instead they're pushed with gravity lifts downt he shute.

    But ye, I think map is cool.
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    Re: [Map/Gametype] Sky Compactor

    This has replaced the original version for me. We've had hours of fun on this map. Great job!
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    Re: [Map/Gametype] Sky Compactor

    No longer available for download.

    fix.

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    Re: [Map/Gametype] Sky Compactor

    I made a version of this on Standoff where the back of the tunnel was completely open, but was hanging off the side of the cliff. So, when a human was hit by something that just blasted off of a man cannon, they went flying out of the tunnel and off of the cliff. It'd be really cool if you did that with yours, instead of humans just falling out of the bottom hole.
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