Last edited by English Mobster; June 18th, 2009 at 06:58 AM.
Halo 1 weapons. Also, you should add alot more effort and detail into your models.
Yeah, I was laying down the skeleton before adding in all the details. This is my first serious attempt at a map, so what do you suggest needs improvement?
The models of the buildings need alot more detail. Right now it looks like you went in and used editable poly and took about 10 minutes to make that entire thing, excluding the imported wraith, hog, and marines.
I'm still getting used to plane modeling levels, but I'll try to add in some detail.
E: What's the poly limit for a level in CE?
Do halo 1 tags, just to get it out the door in a decent time frame.
If somebody with the tags ready to go approaches you, then I'd release that as a variant version.
Deficiently do a classic though.
Poly limit is somewhere in 100,000 total but only 15,000 can render at once. More than around 15,000 rendering at once will cause clipping.
Alright, so I'm good for now. I've already added some more detail to the buildings, a hole has been smashed by the ODST pod in a nearby building, revealing an office inside.
Currently that office is little more than a floor and a roof with one wall, but hey.
E: Also, if there was, say, a searchlight, could it shine through something marked by Playerclip?
Last edited by English Mobster; April 25th, 2009 at 09:50 PM.
This looks good, your doing the texturing by yourself as well?
oh, and classic would be nice.
Max image file size for the signature is 150KB. That was like 20 times that, Jesus Christ.
^ Fine, I don't need people to see that stupid GIF then. ^
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