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Thread: Quid Pro Quo

  1. #1

    Quid Pro Quo

    Web page

    New thread for the map. I have decided to put it into CE with the help of a friend. LOL

    Anyways, Im not really gonna say much cause its in teh other thread. Really Ill just be updating it here.

    UPDATES

    CLICK HERE TO TEST 4.4

    UPDATE 10/31
    Spent the past 6 hours working on uvs and new textures/shaders:

    Also, Futurama ftw









    NEW BETA LINK 10/27

    CLICK HERE TO TEST 4.4

    Very similar to most recent pics. I add rain to see how it looks. I must have missed a portal so it rains on some interiors. You can still fall beneath the water. Scenery, weapons, objective, player spawns are all subject to change.

    I am still looking for some help. I know Cons make me a sky but I need a few other things made, like the generators inside the pump room.


    UPDATE 10/20
    Had some time to work on it today. I kind like the dark atmosphere. What about you? I cant wait til I can get my hands on Cons sky.






    UPDATE 8/30

    Wow, 2 fucking months...
    And I havent done shit....

    New Images, ALL SCENERY ARE PLACEHOLDERS





    Almost ready for Test
    UPDATE 6/13



    Getting closer to a test. The map plays very symmetrical. I just have to work on some detail object and make some scenery. The model is about 90% done.


    Two ways are better that one
    UPDATE 6/11

    So, I dont know if you all could notice, but there was really only on way to move across the level. That way was over or under the dam. After chatting with a few people, I made an underground portion that can be used as an alternate route.





    What up?
    UPDATE 6/3


    Oh Hai.

    Working on the cliffs. They wont be the same as in Halo 3 but similar. The ingame version is coming along and as soon as Brent gets back from screwing around well have a nice little test with 10+.


    Oh hai
    UPDATE 5/28



    you do not want to know how difficult this was for me...


    UPDATE 5/23


    UPDATE 5/23
    Pretty much finished the base geometry for the new base. I just slopped textures on it to render it. I also added a small structure between the stairs the corner building and the new base for cover.



    So heres a look at the new base and the new structure. The structure is the same as the one on the other side but with different openings. Depending on how the game play plays out, I might changes the original one to have teh same openings.



    Heres the interior of the base, minus some inside walkways and stairs.


    Original



    So, in order to make the level more multiplayer oriented, I had to change around some parts of the geometry. Basically, with the original game geometry, the map would be to asymmetrical and would not have good game play. With the new geometry, the map is still asymmetrical, but gameplay wise is symmetrical. I dunno you get it or you dont.
    Last edited by paladin; October 31st, 2009 at 04:18 AM.


    You have diabetes and can't eat a cup cake.
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  2. #2

    Re: Quid Pro Quo

    This page is prompting me to log into an FTP, and your pictures are not showing.
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  3. #3

    Re: Quid Pro Quo

    Fixed it
    Last edited by paladin; May 22nd, 2009 at 08:43 PM.


    You have diabetes and can't eat a cup cake.
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  4. #4
    Is bad, really bad SMASH's Avatar
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    Re: Quid Pro Quo

    Title sounds like a processor lol. Looks really good
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  5. #5

    Re: Quid Pro Quo

    Reminds me of geo's map from a way back when.

    Looks like a really fun Slayer king or oddball map.
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  6. #6
    Next time, we eat Rudolph ThePlague's Avatar
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    Re: Quid Pro Quo

    Quote Originally Posted by Selentic View Post
    Reminds me of geo's map from a way back when.

    Looks like a really fun Slayer king or oddball map.
    Geo's or geo's/deeps?

    Also, nice job man, this'll look fantastic when it's done.


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  7. #7

    Re: Quid Pro Quo

    Looks like a good snipers map.. those textures look like sex.
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  8. #8
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    Re: Quid Pro Quo

    You mean water chapel sel? I still have the max file, and since deep has gone active again, I bet someone could convince him to finish it.
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  9. #9
    Is that an anime? dark navi's Avatar
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    Re: Quid Pro Quo

    BEAST MODE *activated*

    Looking good mate. Who's helping you port it to CE?


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  10. #10

    Re: Quid Pro Quo

    That looks like really fun map. Is the structure of the left in the first picture a flat roof with a angled wall, or does the roof form a pyramid shape?
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