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Thread: Open Sauce Update #2

  1. #1
    Kid in the Hall Kornman00's Avatar
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    Literature Open Sauce Update #2

    So here it is, June of 2009. I've been doing the things I do for over seven years now, kind of hard to believe. First things first, Open Sauce Update #2. Rather bluntly, here are some of the features you'll be seeing with the Yelo and HEK portions of the SDK

    Yelo (The part of OS which is ran by the runtime)
    * Extending the amount of Campaign missions, allowing you to support up to a theoretical count of 32 campaign missions.
    * Menu system a la Battery
    * Settings system, with retro support for Battery settings
    * Server only: Turning on\off console echoing\file logging for server events (ie player join)

    OS HEK (The part of OS which is used by the tools obviously)
    * (Tool) Building cache files with Yelo specific memory upgrades
    * (Tool) Building cache files with "mod" based shared data files (optionally combined with memory upgrades)
    * Selecting a different globals tag to use with your scenario. Requires your scenario to make use of the project_yellow tag.



    Two new standard tag groups for use in the Open Sauce SDK.
    "project_yellow_globals"
    "project_yellow", acts as a scenario extension without screwing with the actual scenario's structure layout.
    There may be some other tricks up the HEK's sleeve for you to enjoy too...

    Of course whats listed isn't the COMPLETE list. It would be silly to show all of my cards, then theres no room for surprises. Some of you may have realized that I haven't spilled the beans on the stuff some scripters will especially like, yet. Sorry, but you'll have to wait for the release to find out what I'm hiding up my sleeve for that. Whats that? Oh right, I haven't announced the release date yet, silly me! August Twentieth. Don't try guessing the date's significance, because none of you know what it is.

    However this announcement isn't just covering Update #2, but something else I've been wanting to finally tell the masses. Following the release of Update 2 I will be stepping down from all Halo 1 activities. Meaning I will not help with nor continually develop for the game or it's platform freely. I'm not sure if I'm totally stepping out (publicly) of the Halo business yet, but chances are any future endeavors I make with the games will be done privately to help support and prototype for a totally non-Halo game\project. Something is coming up for me which requires a pretty radical adjustment in what I focus on in my free time and thus my actively managed projects will be taking a hit. They've already been taking a hit, but it hasn't been until now that I was able to determine what continues and what stops.
    I can assure however, that in less than a year from now that my public services for the Halo games will be nulled completely. While the exact date to me is unknown at this point in time, I am considering releasing some of the information I've mined on the games when the day comes. It won't be all I know, that would take too long to compile into something comprehending, and as I said, I'm not taking on anything new with the games. Plus powerpoint would choke. I'll probably do a more "formal" adios post then, but until then, WYSIWYG.

    To help ease development into OS, I'm opening myself to ideas the community may have, via the Open Sauce Ideas thread. The community will have until Aug 15th to post their feasible ideas, along with an actual explanation of the idea (so no one liners) plus design DETAILS (how the actual addition is suppose to work). Afterwords, I will look into providing possible implementation descriptions that will be posted with Update #2.
    Any user which can't take the time to think their idea out will suffer having any and ALL ideas discarded from my review. So, if some fuck posts about syncing AI one more time, any other ideas they post will be thrown into the bin. Even if the rest of their ideas follow the rules. So don't be a fuck. Also, don't bring up bump\normal mapping on dynamic objects (ie vehicles). Keep in mind that there are other ideas besides just adding to the gameplay. The tools aren't perfect either.


    So there you have it, the good and the bad news. Sorry for those that like to be asked which they want first.

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  2. #2

    Re: Open Sauce Update #2

    http://www.modacity.net/forums/showp...&postcount=368

    Quote Originally Posted by CodeBrain View Post
    Breaking News: Kornman00 (Sean Cooper) is leaving the HCE community!

    Tune in on the weekend to hear his goodbye speach!

    :'(
    I FUCKING CALLED IT.

    But in all seriousness, sorry to see you go Korny, thanks for all the stuff you did

    Hope for the best of luck in your future endeavors.

    *salute*
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  3. #3
    kill anime users Rook's Avatar
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    Re: Open Sauce Update #2

    Cya around?
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  4. #4
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    Re: Open Sauce Update #2

    Changing daylight sky tag.
    Its like a sky tag, with the ability to change the time of day. And not just day-night changes, but actual rotation between all differences of day and night. Like if you look up, you see the sun in a position in the sky, with the level in a certain lighting depending on the position of the sun. Then as the game progresses, and you look back up, the sun is in a different position in the sky, and it affects the lighting of the map. And along with night time, where you see the moon go across the sky. Then in the morning, you see the sun rising over the horizon.
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  5. #5
    Senior Member Anton's Avatar
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    Re: Open Sauce Update #2

    OS updates are always nice, but I'm sad to hear you will be leaving the CE scene. Whatever is hidden up your sleeves for the update better be announced soon, makes me giddy inside to know there is more than what you listed for what you listed is awesome in itself..

    As for the campaign expansion, nice. :3 Thanks Kornman.
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    Re: Open Sauce Update #2

    Does the campaign thing mean you can use the other map names? Like a20, a40, b10, b20, etc?
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  7. #7
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: Open Sauce Update #2

    Don't take this thread as a goodbye one. It's not even for another two months.

    Just think of everything that can and will be accomplished within these coming two months. The degree of work being done right now is higher quality than ever in Halo CE's history. Just think of what is going to be possible after the OpenSauce SDK is finalized.

    Kornman, I wish you the best in whatever course you take. I'd love to see you submit an application to Bungie and floor them with your skill and knowledge. There is probably no one more deserving of a job there than you, taking into consideration everyone in the HCE community AND the Bungie employees. You have dedicated yourself to this game for the past 6 years, and you deserve everything you can get out of it.

    I can't wait to see what's in the final release. I'll try to think up some more plausible additions for you to slave over. Just to mention right now, a plugin system would be awesome, so that a new build of OS doesn't have to be compiled for every person that wants to add a feature. If OS could load some lines of code from a dll in a folder, then that would be sweet.

    The campaign expansion system is filled with awesome, as well as the new tools you're providing us.

    Anyway, good luck with everything until release, and even past then. I know you're not leaving yet, but just remember that when you get the choice to sit it out or dance, I hope you dance.
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    Re: Open Sauce Update #2

    Quote Originally Posted by jcap View Post
    Anyway, good luck with everything until release, and even past then. I know you're not leaving yet, but just remember that when you get the choice to sit it out or dance, I hope you dance.
    I'm sure he knows the music.
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  9. #9
    crylancer Cortexian's Avatar
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    Re: Open Sauce Update #2

    I wish you sincere best wishes in whatever new path you choose to aim for in life, and I'm sorry to see you go Kornman. You've done plenty of great things for the Halo CE community and I hope that everything you've learned and experienced here will better your future, good luck!

    Please take the time to seriously consider the private message I sent you, as I'm simply trying to continue working with what I have to add to the great community we have here.

    Thank you.
    Halo CE Website








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  10. #10

    Re: Open Sauce Update #2

    Noo, kornyyy.

    Ilu mang. :< Are you still gonna take part in the community if not to just kick around?
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