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Thread: [WIP] Precipice

  1. #51
    Movie Maker Siliconmaster's Avatar
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    Re: [WIP] Precipice

    Quote Originally Posted by jngrow View Post
    Don't get me wrong, looks great, but it reminds me more of various Star Wars games than forerunner/halo.
    Star Wars? Heh. Love those games, but it never occurred to me that Precipice resembled them. :P How so?

    ______________________________________

    New post: Finally got blue base looking like red base, but in return the map gets an exception on loading in Halo. The odd thing is that Sapien will open it and display the map fine. My guess is that it had something to do with the players, but I compiled the tutorial map to test the globals and that works fine. That means it's something in the bsp.

    Might portalling errors cause this? :/

  2. #52
    Useless Member jngrow's Avatar
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    Re: [WIP] Precipice

    Quote Originally Posted by Siliconmaster482 View Post
    Star Wars? Heh. Love those games, but it never occurred to me that Precipice resembled them. :P How so?

    ______________________________________

    New post: Finally got blue base looking like red base, but in return the map gets an exception on loading in Halo. The odd thing is that Sapien will open it and display the map fine. My guess is that it had something to do with the players, but I compiled the tutorial map to test the globals and that works fine. That means it's something in the bsp.

    Might portalling errors cause this? :/
    Various ship interiors and such. Iunno, play a few rounds of MP on various Jedi Knight:Jedi Academy/Outcast interior maps. Still looks good though, I definitely would still enjoy playing/looking at this map as it is.

  3. #53
    Movie Maker Siliconmaster's Avatar
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    Re: [WIP] Precipice

    Okay, I found the issue. Apparently a portal section somewhere inside red base was referencing a non-existent weather block. Instant exception. I deleted the bsp and recompiled, resetting those settings. And now I have to place all the bsp stuff again. *sigh* Not to mention my portals are shot to hell because I was messing them so much. Lol.

  4. #54
    Intellektueller Bastinka's Avatar
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    Re: [WIP] Precipice

    Holy shit, it looks amazing. First thing I've seen in a while that looks good. I'm loving it.

    Texture detail and placements in Sapien are astounding! Magnificent Job. It has some less amazing parts though, I'm sure they could use fixing up. Looks developer made, hell even better in some bits. Very good job nailing the Halo architecture!


    10/10.

  5. #55
    Movie Maker Siliconmaster's Avatar
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    Re: [WIP] Precipice

    Update time. It turns out the portalling issues weren't all that was causing the exception. For some reason boulder_small was causing it. After 3 hours of slow trial and error I finally narrowed it down. Blue base is now as nice-looking as red base, and the teleporters are all fixed and usable.

    The blue shrooms


    Blue base


    Note the lack of holograms on the mushrooms due to lack of time. Those shots are some of the only angles without any portal clipping. There will be some MAJOR portal construction and revision before release, whenever that might be.

    I did conduct a short playtest with Bacon and ShadowSpartan a few minutes ago, and it was fun, albeit a little empty with only 3 people. For some reason the game was lagging, but I'm not sure if it was the map or my connection, since I was hosting. We'll have to figure that out later.

    Edited first post.

  6. #56
    Untruely Bannable~ Inferno's Avatar
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    Re: [WIP] Precipice



    Lookin' good. Just make sure you get the gameplay right.

  7. #57
    Has no custom user title UnevenElefant5's Avatar
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    Re: [WIP] Precipice

    Looks really awesome.

  8. #58
    Movie Maker Siliconmaster's Avatar
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    Re: [WIP] Precipice

    Quote Originally Posted by Inferno View Post


    Lookin' good. Just make sure you get the gameplay right.
    Indeed. One thing I noticed this time is that while the turrets rape the banshees, effectively defeating them anywhere near the base entrances, they also completely own players on foot. It might actually be a good thing, forcing players to find other routes around potential turret whores, but it might also prove a detriment to gameplay. I'll keep an eye on it as we test further.

  9. #59
    Senior Member hry's Avatar
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    Re: [WIP] Precipice

    Wow this map is so fukin big.

  10. #60
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: [WIP] Precipice

    Send me a beta, I wana check this beast out in person.

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