+ Reply to Thread
Page 4 of 17 FirstFirst ... 2 3 4 5 6 14 ... LastLast
Results 31 to 40 of 168

Thread: Yoyorast Island V2 new Betatest

  1. #31

    Re: Yoyorast Island V2 new Betatest

    Plz guys, let you comments about what you find wrong etc.. its very important

    thks
    Reply With Quote

  2. #32
    おはようございます klange's Avatar
    Join Date
    Dec 2006
    Posts
    2,853
    klange is on a distinguished road

    Re: Yoyorast Island V2 new Betatest

    Gah, Duce is AFKing, kick him please.
    Reply With Quote

  3. #33
    HA10 Limited's Avatar
    Join Date
    Sep 2006
    Location
    England
    Posts
    7,724
    Limited has much to be proud of Limited has much to be proud of Limited has much to be proud of Limited has much to be proud of Limited has much to be proud of Limited has much to be proud of Limited has much to be proud of

    Re: Yoyorast Island V2 new Betatest

    FPS is still very poor in map =\. Time for a bacon sarnie.
    Reply With Quote

  4. #34
    Senior Membe Syuusuke's Avatar
    Join Date
    Sep 2006
    Location
    Location
    Posts
    3,824
    Syuusuke has a brilliant future Syuusuke has a brilliant future Syuusuke has a brilliant future Syuusuke has a brilliant future Syuusuke has a brilliant future Syuusuke has a brilliant future Syuusuke has a brilliant future Syuusuke has a brilliant future Syuusuke has a brilliant future Syuusuke has a brilliant future Syuusuke has a brilliant future

    Re: Yoyorast Island V2 new Betatest

    And let me in (package required).
    Reply With Quote

  5. #35
    SDavis Juice sdavis117's Avatar
    Join Date
    Jul 2007
    Location
    Eau Claire, Wisconsin
    Posts
    2,375
    sdavis117 is on a distinguished road

    Re: Yoyorast Island V2 new Betatest

    I found something wrong. I don't have the map.

    Formerly Spartan123209
    Reply With Quote

  6. #36
    The Child Pornographer Ki11a_FTW's Avatar
    Join Date
    Jan 2007
    Location
    NJ
    Posts
    2,586
    Ki11a_FTW has a brilliant future Ki11a_FTW has a brilliant future Ki11a_FTW has a brilliant future Ki11a_FTW has a brilliant future Ki11a_FTW has a brilliant future Ki11a_FTW has a brilliant future Ki11a_FTW has a brilliant future Ki11a_FTW has a brilliant future Ki11a_FTW has a brilliant future Ki11a_FTW has a brilliant future Ki11a_FTW has a brilliant future

    Re: Yoyorast Island V2 new Betatest

    played it , was fun, everything was fine
    Reply With Quote

  7. #37
    Driven by the B-Mashina Higuy's Avatar
    Join Date
    Nov 2007
    Location
    maryland
    Posts
    2,524
    Higuy has a reputation beyond repute Higuy has a reputation beyond repute Higuy has a reputation beyond repute Higuy has a reputation beyond repute Higuy has a reputation beyond repute Higuy has a reputation beyond repute Higuy has a reputation beyond repute Higuy has a reputation beyond repute Higuy has a reputation beyond repute Higuy has a reputation beyond repute Higuy has a reputation beyond repute

    Re: Yoyorast Island V2 new Betatest

    I played it and liked it. The sounds on the vehicles were funny but I don't think they should be put in the final to be honest.. Otherwise it was quite fun besides from the spawn killing from base to base.
    "I don't know wtf I'm doing. Zbrush UI is like looking into the matrix."
    Lumoria - Youtube - Portfolio
    Reply With Quote

  8. #38

    Re: Yoyorast Island V2 new Betatest

    all the doors and shields seemed to work fine at first, then they lost sync.

    i don't think they will ever work perfectly but that's just me.

    other that that it was fun, minor fps issues but nothing major.

    Reply With Quote

  9. #39

    Re: Yoyorast Island V2 new Betatest

    k the "jumpin music" vehicle isn't meant to play each time you jumpin, you ll have one chance over 50 to hear it in final..
    the base spawn killing in race mode was too important because this is was a CMT race gametupe with no cehicle and this meant no one could escpae the bases and so everyone was killing eachotehr non stop..
    the main shit I got, is the doors and shileds not syncking for everyone.. for some the door is open, for others its closed.. anyone noticed that.. plz guys you have to tell me
    otherwise, are the random tele working?

    And bout the atv anims, the driver posiiton is not enough aerodynimic for me and the way it moved in hdoan (or flamingrin I can't rememebr) version was so amazing, that I miss a bit this.. bout the passenger anim, not bad, but I thougth, Lag, you were oging to stop the camera to rotate at like 170° like we said..
    Last edited by yoyorast; July 28th, 2009 at 10:00 PM.
    Reply With Quote

  10. #40
    Freakonomics Matooba's Avatar
    Join Date
    May 2007
    Location
    Candia, New Hampshire
    Posts
    416
    Matooba is on a distinguished road

    Re: Yoyorast Island V2 new Betatest

    Is it just me or was the suspension on the M257 stiff?
    Game Play was Cool. Even know I got Pwn'ed.
    I liked the music.....well.... not the Michael Jackson one. To un-gaming like.
    Texturing looked in place and didnt hit any of the ghost geom I hit in other tests. Did get one slight vehicle stuck inside geom at the long ATV ramp. Just a tire.
    I was getting shot through the shields.
    Also, i didnt make it out of the base till i naded and rocket'ed my way out. Lulz
    Reply With Quote

+ Reply to Thread

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts