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Thread: Corrupted Music on YOYO

  1. #1
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    Corrupted Music on YOYO

    This could obviously be a problem. I think the sniper02 music causes exceptions.

    Is this possible?
    I encoded with OGG which is known to cause exceptions for me.
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  2. #2
    Driven by the B-Mashina Higuy's Avatar
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    Re: Corrupted Music on YOYO

    It can, maybe try taking it out and see what happens then.
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  3. #3
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    Re: Corrupted Music on YOYO

    Can music be encoded with WAV or XBOX? Or is that a bad idea?
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    Driven by the B-Mashina Higuy's Avatar
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    Re: Corrupted Music on YOYO

    Isn't Wav what you save it and it goes and comiles? I know xbox works, but wouldn't that be for the xbox..?
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    Re: Corrupted Music on YOYO

    Preferably not Xbox.
    However, if you need anything, give me the WAV and I'll convert it.
    None of my sounds exception; might be because I compile through tool, might be how I tag it, I dunno, but it might work.

    And Higuy, tool decompresses the Xbox format for use on the PC.
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  6. #6
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    Re: Corrupted Music on YOYO

    I don't think its the music anymore.

    It's the random teles. About 30 seconds after you teleport it crashes for no apparent reason.

    What.
    The.
    Fuck.

    I'm going to do some more testing.
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  7. #7
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    Re: Corrupted Music on YOYO

    If they still dont work after your testing, maybe make it so that each teleporter from each base goes to a different teleporter around the island.
    I know it would suck, but it could make it better optimization wize, and making the map not exception..
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  8. #8
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    Re: Corrupted Music on YOYO

    Figured out the specifics.

    The command (object_teleport (list_get (players) # ) ) <flag> ) is causing a crash about 30 seconds after you use it.

    Halp!
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  9. #9
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    Re: Corrupted Music on YOYO

    Why can't you use regular netgame flag teles?
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  10. #10
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    Re: Corrupted Music on YOYO

    Try casting (list_get (players) #) with a (unit clause? So it'll look like

    (object_teleport (unit (list_get (players) #)) <flag>)

    Don't know if that'll fix anything, but whenever I do scripts using objects, I always cast the player using a (unit.
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