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Thread: [wip][map]Garden

  1. #41
    Driven by the B-Mashina Higuy's Avatar
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    Re: [wip][map]Garden

    heh
    I actually tried doing that, I put them in, but it didn't change anything.
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  2. #42
    Chris chrisk123999's Avatar
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    Re: [wip][map]Garden

    Is it set up right?

    I've done it before plenty of times.

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  3. #43
    Driven by the B-Mashina Higuy's Avatar
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    Re: [wip][map]Garden

    Yeah, I just made a completely white bitmap, threw it in game, (checked to see if it works, it does), and open up the structure bsp in gurilla, threw it into the lightmaps spot.
    I'm almost positive lightmaps needs to run so it can create the UVS, then do this, but I could be wrong.
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  4. #44
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    Re: [wip][map]Garden

    I've had this issue already; the best thing you can do is run lightmaps in Sapien. It won't work in Tool; I have no idea why it does it either. But that's the best option you have, unless you intend to use Aether, though I've never used it...
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  5. #45
    ლ(-_-ლ) Reaper Man's Avatar
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    Re: [wip][map]Garden

    You could always do mental ray lightmaps.. (that's also done via Aether, right?)
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  6. #46
    Chris chrisk123999's Avatar
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    Re: [wip][map]Garden

    You still have to do tool lightmaps to do lightmaps with Aether.

    Have you tried removing one material at a time to see what one(s) could be causing it to take awhile?

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  7. #47
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    Re: [wip][map]Garden

    Or guess and take the shittiest bitmap out:P
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  8. #48
    Driven by the B-Mashina Higuy's Avatar
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    Re: [wip][map]Garden

    Chris helped me get it ingame, oddly enough, it compiled fine and worked on his computer.

    For some reason my tool isn't giving me lightmaps messages or errors - only on this map.
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  9. #49
    Chris chrisk123999's Avatar
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    Re: [wip][map]Garden


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  10. #50
    Movie Maker Siliconmaster's Avatar
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    Re: [wip][map]Garden

    Haha. Wow. Tool sometimes does that with small sections of my stuff, but never the whole thing. Wow.
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