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Thread: OpenSauce Halo CE SDK Update #2 (RC)

  1. #11

    Re: Open Sauce Update #2 (RC)

    Both me and rambo are having trouble with the error he explained. He tried updating DX9 and retarted but that did not help. any ideas?

  2. #12
    Movie Maker Siliconmaster's Avatar
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    Re: Open Sauce Update #2 (RC)

    K, I know you don't support that build, but I thought I'd mention it either crashed Halo when using the dxtweaker, or rendered everything a solid blue-gray color.

    I'll just assume it's a WIP and wait for someone to post an OS2 .dll of their own.

  3. #13

    Re: Open Sauce Update #2 (RC)

    Quote Originally Posted by Siliconmaster482 View Post
    K, I know you don't support that build, but I thought I'd mention it either crashed Halo when using the dxtweaker, or rendered everything a solid blue-gray color.

    I'll just assume it's a WIP and wait for someone to post an OS2 .dll of their own.

    Im running 1.08! is that a build that is not working? What build am I supposed to use! 1.09 like the beta R of this?

  4. #14

    Re: Open Sauce Update #2 (RC)

    Thanks for this, and good job.

    Is there any way at all to use Yelo while Xfire In-Game is enabled?

  5. #15
    Movie Maker Siliconmaster's Avatar
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    Re: Open Sauce Update #2 (RC)

    Quote Originally Posted by ARKaMAN View Post
    Im running 1.08! is that a build that is not working? What build am I supposed to use! 1.09 like the beta R of this?
    I'm using 1.08 too.

  6. #16

    Re: Open Sauce Update #2 (RC)

    Quote Originally Posted by Rambo View Post
    I installed the DLL and the binaries, but cannot access the new stuff. How do I access the new tags?
    What do you mean by "access the new tags"?

    Quote Originally Posted by Rambo View Post
    Also, when running, the tools say something about Yelo not running properly (something about a kludge). Is this normal and if not, how do i fix?
    I assume you are talking about running the OpenSauceIDE executable.If your error message looks like this, then you have to put a DirectX dll in the same directory as the executable. If you have a DirectX SDK installed already, then use the dll located at "C:\Windows\Microsoft.NET\DirectX for Managed Code\1.0.2902.0\Microsoft.DirectX.dll".


    Thanks for all your hard work Korn, the CE community wouldn't be what it is today without you. I can't wait to look at the new version in depth, hopefully I'll be able to do it this weekend.
    Damn you! I can't find the unhidden scenario field.

  7. #17

    Re: Open Sauce Update #2 (RC)

    It's not saving my weapon placement settings. If I close CE and start it back up, they go back to default.

  8. #18
    Kid in the Hall Kornman00's Avatar
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    Re: Open Sauce Update #2 (RC)

    Quote Originally Posted by Rambo View Post
    I installed the DLL and the binaries, but cannot access the new stuff. How do I access the new tags?

    Also, when running, the tools say something about Yelo not running properly (something about a kludge). Is this normal and if not, how do i fix?

    Again, thank you for all the great work, Kornman00.
    In order to create new tag groups you have to use OpenSauceIDE. There are some rough examples in the bin\OpenSauce\CheApe folder. The tag_groups.map has to be in the same directory as the "OS_" HEK tools in order for their Yelo features to work (ie, project_yellow tag, new tool commands, etc).

    If any application, other than Halo (ie, sapien), tries to run the DX DLL which Yelo hides itself as, then Yelo will prompt the user with that kludge message. Basically, Yelo is loaded, but all code is dormant and it continues to act as a proxy to the real DX9 dll. Just rename, move or delete the Yelo dx dll and the message won't appear.

    This RC is namely targeted towards developers, not game users, which is why I don't support the posted DX dll. While I will listen to issues and problems from regular users, I won't be rushing to fix them just so you can use the features in-game.

    DXTweaker and Xfire are already known to cause issues. Consult the old problems thread.

    Quote Originally Posted by king_nothing_ View Post
    It's not saving my weapon placement settings. If I close CE and start it back up, they go back to default.
    I'll check it out later today King
    Last edited by Kornman00; August 25th, 2009 at 10:28 PM.


  9. #19
    Movie Maker Siliconmaster's Avatar
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    Re: Open Sauce Update #2 (RC)

    Quote Originally Posted by Kornman00 View Post
    This RC is namely targeted towards developers, not game users, which is why I don't support the posted DX dll. While I will listen to issues and problems from regular users, I won't be rushing to fix them just so you can use the features in-game.

    DXTweaker and Xfire are already known to cause issues. Consult the old problems thread.
    Understood. I only mentioned it because my setup via dxtweaker had worked with previous OS .dlls. I'll wait to see what people come up with.

  10. #20

    Re: Open Sauce Update #2 (RC)

    thanks for the info. Me and Rambo are now trying out the new tags.

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