Closed Thread
Page 56 of 56 FirstFirst ... 6 46 54 55 56
Results 551 to 557 of 557

Thread: OpenSauce Halo CE SDK Update #2 (RC)

  1. #551

    Re: OpenSauce Halo CE SDK Update #2 (RC)

    I feel out of place asking this but is there a dll version that works with 1.09? All I want to do is the yelo stuff to change FOV and weapon positions and would rather not mess with version changer.

  2. #552
    Kid in the Hall Kornman00's Avatar
    Join Date
    Sep 2006
    Location
    ◕‿◕, ┌( ಠ_ಠ)┘
    Posts
    3,118
    Blog Entries
    1
    Kornman00 has a reputation beyond repute Kornman00 has a reputation beyond repute Kornman00 has a reputation beyond repute Kornman00 has a reputation beyond repute Kornman00 has a reputation beyond repute Kornman00 has a reputation beyond repute Kornman00 has a reputation beyond repute Kornman00 has a reputation beyond repute Kornman00 has a reputation beyond repute Kornman00 has a reputation beyond repute Kornman00 has a reputation beyond repute

    Re: OpenSauce Halo CE SDK Update #2 (RC)

    We're still developing the next release of OS, so there isn't anything official that has been released. The source is all there on google code though, so someone could build a dll themselves.


  3. #553

    Exclamation Re: OpenSauce Halo CE SDK Update #2 (RC)

    i dont now how to even compile! i now i am a noob! but at least i try!
    and you are an expert please help me!
    please post a tutorial on how to compile the open sauce code!
    and if it isnt too much can you make OS_sapien and the rest compatible with quad-core computers please?
    i try it with one i found already compiled but cant even run them! yes they have .exe! and please i now you already answer but can you please make it for halo ce. 1.9?

    sorry for the troubles but as i already said i am a noob sorrry!!!!

  4. #554

    Re: OpenSauce Halo CE SDK Update #2 (RC)

    If I recall, the next update will be when CMT SPv3 comes out right?
    I am a Monument to all of your Sins ┌∩┐┌∩┐

    ___
    (__\ \
    ||||\/
    |= |_ 0 0 |>

  5. #555
    Senior Member
    Join Date
    Aug 2008
    Location
    Lewisville, Texas
    Posts
    342
    Daishi is on a distinguished road

    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Need a bit of help with getting OS working.

    Just returned to halo after a long hiatus related to military shit, and I am completely lost now. I put the d3d9.dll file in here* into my halo base folder, then threw in the MLAA injector as its d3d9_proxy.dll. Game is at 1.09, and when I start it up I get a message telling me to install dx9.0b.

    I proceed to download dxwebsetup and it tells me that I already have an up to date or more up to date version than it, and am now at a halt in progress. I can't launch halo with the OS dll applied to my game. However when I remove it and use only the MLAA dll it works fine.

    *here refers to http://www.modacity.net/forums/showt...-issues-inside
    "Some of these bullets have incendiary devices on their tips, which is a heat seeking device." - Carolyn McCarthy

  6. #556

    Re: OpenSauce Halo CE SDK Update #2 (RC)

    you might need visual c++ 2010 runtimes

  7. #557
    Senior Member
    Join Date
    Aug 2008
    Location
    Lewisville, Texas
    Posts
    342
    Daishi is on a distinguished road

    Re: OpenSauce Halo CE SDK Update #2 (RC)

    So when I get those they say mine are more up to date too. wtf.
    "Some of these bullets have incendiary devices on their tips, which is a heat seeking device." - Carolyn McCarthy

Closed Thread

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts