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Thread: Forge CE

  1. #31
    Codesaurus Skarma's Avatar
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    Re: CE Forge Mode?

    Quote Originally Posted by Dwood View Post
    Wait... Skarma, you've already migrated this to hce, right?

    By the way, you should disable this for Coldsnap and hugeass. :P

    If i were you i would, for initial filesaving, have the saves be in a custom filetype. That way we could send our 'mods' to other people without killing hard drive space/bandwidth.
    The hard coded addresses in the version thats floating around is for Halo PC, but they are easily updatable to CE within a few minutes. The reason I put the title with CE is because I'm thinking about making it CE only, but only time will tell. What you guys think?

    I was thinking about having an option of saving it as a map file OR saving the changed data into a unique file. I want this to be more than an app that moves objects around, you can just use spark edit for that. I just thought it would be neat to be able to mod and test your mod at the same exact time without the hassle of opening and closing Halo everytime and being able to mod with up to 15 other friends, which is hella cool.

    What you see in the video isn't even what the final product is going to be. It just shows you the direction and and capabilities of what can be done and what has been coded by Abyll and I so far.

    Right now, I'm working on reversing more rendering code from Olly, so I can render custom models/objects externally... mainly for spawn points and flags and stuff. Yea, I could just draw some 2d overlay stuff, but it looks retarded heh. After that I need to work on reversing more of the map structure, if anyone is good with that..

    Here is rendering stuff I did a few months ago, I'm starting where I left off here: http://www.halomaps.com/forum/index....ic,5876.0.html
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  2. #32
    Neanderthal Dwood's Avatar
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    Re: CE Forge Mode?

    Only better. I'm pretty sure that we can do a few things that forge presently cant.

    This Friday i'll see if i can get the source and take a look at it, then see if Biti (igm) would be willing to help.

    e: Reply to abyll last pg.
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  3. #33
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: CE Forge Mode?

    I won't lie, I love that someone is doing something like this to the engine itself, but at the same time I really can't help but question if it's useful. One thing Forge has that this doesn't is the ability to add in objects to the map that aren't there in the stock variants. Most mapmakers for CE remove unused definitions from the scenery palette, so most maps that already exist will be extremely limited in forging. I'll also say right now that I have never ever liked "log" mods (exceptions being Halo 3 variants for some asinine reason).

    Though, at the same time this would be a VERY good tool for tweaking maps during testing. Instead of having to recompile the whole map because there's a piece of scenery that can be used for an exploit in its current spot, or because the rocket launcher's current spot is bad, you can just make the tweaks right then and there and playtest them.
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  4. #34
    Untruely Bannable~ Inferno's Avatar
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    Re: CE Forge Mode?

    If this can be run on a server and people without it can join it will be the greatest thing ever.

    Say goodbye to plasma cannons on hangemhigh and damnation. And no more into the base teleporter on sidewinder. Oh and no more dangurcanyon rocket/fuel camping.
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  5. #35
    Codesaurus Skarma's Avatar
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    Re: CE Forge Mode?

    Quote Originally Posted by Dwood View Post
    Only better. I'm pretty sure that we can do a few things that forge presently cant.

    This Friday i'll see if i can get the source and take a look at it, then see if Biti (igm) would be willing to help.

    e: Reply to abyll last pg.
    What sauce?

    Quote Originally Posted by p0lar_bear View Post
    I won't lie, I love that someone is doing something like this to the engine itself, but at the same time I really can't help but question if it's useful. One thing Forge has that this doesn't is the ability to add in objects to the map that aren't there in the stock variants. Most mapmakers for CE remove unused definitions from the scenery palette, so most maps that already exist will be extremely limited in forging. I'll also say right now that I have never ever liked "log" mods (exceptions being Halo 3 variants for some asinine reason).

    Though, at the same time this would be a VERY good tool for tweaking maps during testing. Instead of having to recompile the whole map because there's a piece of scenery that can be used for an exploit in its current spot, or because the rocket launcher's current spot is bad, you can just make the tweaks right then and there and playtest them.
    This is one thing that I really, really do want to do, just forgot to add it to the list. It will just take a little time to figure out how halo creates new objects and spawns them, from there it should be simple to add user created content from external files, however it's done(I don't know alot about modding xD). Shouldn't be too difficult, once the reversing is done.

    Quote Originally Posted by Inferno View Post
    If this can be run on a server and people without it can join it will be the greatest thing ever.

    Say goodbye to plasma cannons on hangemhigh and damnation. And no more into the base teleporter on sidewinder. Oh and no more dangurcanyon rocket/fuel camping.
    Yea, it's actually useful in some cases, very amusing, and easily abused in others.

    Thank you for your input everyone, it's really helping more than you think! <3
    Nothing feels better than figuring stuff out myself and sharing it with the community. I couldn't think of a better reward than accomplishment
    Last edited by Skarma; September 17th, 2009 at 06:13 PM.
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  6. #36
    Neanderthal Dwood's Avatar
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    Re: CE Forge Mode?

    If you figure out that stuff perhaps allow anything thats in the tags folder to be added to the map.

    Another idea is to check if the clients have the 'forge' app and then allow, if enabled, people to send/transfer the tags.
    Put that on the back of the list though.
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  7. #37
    got dam forumers.... SnaFuBAR's Avatar
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    Re: CE Forge Mode?

    This would be the best tool ever for play testing. Good luck with this.
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  8. #38
    ... *uses Shield Rifle*
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    Re: CE Forge Mode?

    Quote Originally Posted by t3h m00kz View Post
    It looks good but I can't really see a use for it as long as Sapien exists.
    your joking right?... I think this guy's joking...


    Think about this...

    you drove a warthog into a massive Crevasse!!! and got out just before it went over the edge... call in the re-enforcements! if you link this to a Commander player for team games that would be awesome. and for non team games. a vote should be initiated that allows people to elect someone to make sure the playing field is even for everyone. say a bunch of people gang up on some1 while in a warthog. create a ghost right in front of them to not only to eat some lead but allow the victim to run to safety while he recovers.

    sorta like playing as a sentinel in h3 multiplayer hey?

    just out of curiosity. what in this does and doesn't sync?
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  9. #39

    Re: CE Forge Mode?

    Quote Originally Posted by Aßyll View Post
    You missed the main idea of the whole thing - modding while IN GAME. Sure you could mod it with Sapien, then recompile it, etc.. But the idea with this is you're playing like normal, but then can move and create objects and do stuff with them - just like Forge mode in H3.
    Can you save the map file once you're done messing around with it?

    Quote Originally Posted by the1 View Post
    I can understand dicking around with it but as far as modding goes, if my above question is answered false, it'd be pretty useless for modding purposes.

    But as I said, it looks like it's being built pretty well.
    Last edited by t3h m00kz; September 18th, 2009 at 02:37 AM.
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  10. #40
    . .Wolf™'s Avatar
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    Re: CE Forge Mode?

    Didnt kirby do a script or something like this a long time ago? I remember seeing him flying around as 343GuiltySpark placing a large rock,maybe you should ask him?
    Last edited by .Wolf™; September 18th, 2009 at 03:41 AM.
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