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Thread: The Pit Preview

  1. #101
    Driven by the B-Mashina Higuy's Avatar
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    Re: The Pit Preview

    Looking quite nice. I believe you can make the grating on the gate thing look better when farther away using mipmaps, ask DSali or someone whos good with shaders.
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  2. #102
    HA10 Limited's Avatar
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    Re: The Pit Preview

    Cant wait for this to be released, and now Unreal thoughts? Cant get any better.
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  3. #103
    Intellektueller Bastinka's Avatar
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    Re: The Pit Preview

    Which Unreal you talking about Limited? As for UT3 I would think it'd be amazing.
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  4. #104
    Senior Member Hunter's Avatar
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    Re: The Pit Preview

    Turret is unwrapped. And I will stop being a lazy prick and get the Pelican done tomorrow. Shouldn't take too long.
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  5. #105
    Intellektueller Bastinka's Avatar
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    Re: The Pit Preview

    Mind posting a picture of just the untextured unwrap? I've been trying to learn how to unwrap cylindrical objects in the best way I can, and it would prove of great use to me if you posted it.
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  6. #106
    Senior Member Hunter's Avatar
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    Re: The Pit Preview

    There:



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  7. #107
    Glorious Beacon of Light Disaster's Avatar
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    Re: The Pit Preview

    That unwrap is pretty bad to be honest. You have stretched uvs everywhere and the texel density is extremely varried. You want to keep it consistent for the most part.
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  8. #108
    chilango Con's Avatar
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    Re: The Pit Preview

    I agree, but it could be worse. Given that we want to finish this sometime soon, I think it should be left as is to avoid wasting time making it look marginally better.
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  9. #109
    Freakonomics Matooba's Avatar
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    Re: The Pit Preview

    I might reinstall just to play this map
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  10. #110

    Re: The Pit Preview

    the fence already has been taken care of with mipmaps. keep in mind though halo has no AA so farther away you go it's going to look kind of funky.

    srsly though, any help texturing would be amazing, will pay for with sex. and UT3, if that's the most current one
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