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  • Friday, September 25

    10 41.67%
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    10 41.67%
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    4 16.67%
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Thread: Gridlock Public Beta

  1. #31
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    Re: Gridlock Public Beta

    Stop. Putting. Rockets. On. Maps. That. Are. Too. Small. Too. Support. The. Lack. Of. Game. play. Created. By. Rockets.


    Also do you want better FP arms?
    Last edited by Inferno; September 26th, 2009 at 11:56 AM.
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  2. #32
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    Re: Gridlock Public Beta

    Quote Originally Posted by W1zard View Post
    hmm I'm gonna make a little to do list, just for rev
    -fix magnum shader, green dots should illum in the dark Working on it.
    -fix string lists Yeah, those would be because I was using
    -i've noticed a few times that some weapon spawns fly through my screen o.O Trying to fix that.
    -the fire in the tank doesn't do any damage It's not supposed to, you're supposed to be able to jump on it. I'm trying to get rid of the .damage_effect on the fire by the van.
    -some places are overbright, but really overbright Baking lightmaps made everything too dark with Domain, so I'm thinking ahead.
    -the plasma pistol charge completely covers your view, i wtf'd at this It SHOULD be the stock Plasma Pistol, I'll rip one from BG just in case.
    -there is shadow where there shouldn't be any at a few places Yeah, I know. It's a pain in the ass to fix.
    -i'm sorry but the energy sword is horrid, i could give you my h3 sword or you could get a proper h2 sword Energy sword? WHAT Energy Sword? I don't even like most of the Energy Swords out there, and I would never use one of those in Gridlock. Where the hell did you find one of those?
    -in the center there is this debris pile, which you can walk on, but cannot go over since there is some collision... Yeah. That's steeper now, you can't walk on it. The playerclip is there to keep people from just crossing over the damn thing, forcing them to go around.
    -would be more fun perhaps if you added physics to the vehicle wreckages and covenant crates etc etc, and made the traffic cones (w/e) weapons which you cannot pick up to make them interactive aswell You can pick up all weapons. And it would be a pain in the ass to do.
    -an odst themed carnage and loading screen (i just dont like the stock one) I'll think about it.
    -the smg, looks bad, atleast the sights should be fixed, and there are unwrap errors. It's better than the old one, but I'll talk to FRain.
    -idk if its in the map standard, if not its tagspace waste, but the mongoose's tires sink through the floor (i just spawned one through the console) It's not tagspace waste, exactly, it's just the fact its one of the 6 vehicles I have in my globals.globals. I can't get rid of it, though I am going to replace it with a Banshee so it can just load the Banshee out of the loc.map and I wouldn't have to deal with tagspace issues.
    -the h2 odst you used has gaps all over the visor, in the model itself i mean. I know. It'll be hard to redo.
    perhaps you could use this h3 odst


    modelled by medrop, textures by bungie, rigged and tagged by bp wizard (c'est moi) It looks nice, really nice. I'd love to have it, although I'm going to be modifying the multipurpose to support teams like I did with the Domain ODST.
    it's not done yet, but just to give you the point that i could offer you a better one instead.

    i wanted to talk to you about the tagset and hud, but you're AFK on xfire all the time... I'm more than likely using a stock HUD just to keep things semi-classic, although I'll take a look at HDoan's when he's done.
    but it's good to see actual progress, i enjoyed playing it I'm glad you enjoyed playing it.
    Quote Originally Posted by Inferno View Post
    Stop. Putting. Rockets. On. Maps. That. Are. Too. Small. Too. Support. The. Lack. Of. Game. play. Created. By. Rockets.


    Also do you want better FP arms?
    The rockets don't respawn right away, and I've seen smaller maps that have rockets on them.
    You're just mad because I pwned you hard that game.
    Also, yes please.

    One last thing: I've fixed all the bugs found in last night's beta. I've added a couple awesome things I've found in ODST (early versions, of course, I haven't have the time to allocate the refs to model them).
    Going ingame right now to capture some screens.
    Last edited by English Mobster; September 26th, 2009 at 12:20 PM.
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  3. #33
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    Re: Gridlock Public Beta

    Lol he found an energy sword that doesn't exist in map? :\/
    Quote Originally Posted by katherineapplegate

    So sorry to get you into writing. What a horrible thing to inflict on you. Should have just sold you crack.
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  4. #34
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    Re: Gridlock Public Beta

    Quote Originally Posted by English Mobster View Post
    The rockets don't respawn right away, and I've seen smaller maps that have rockets on them.

    That doesn't mean they were good choices either.
    You're just mad because I pwned you hard that game.

    Getting 2 kills with a rocket does not qualify as "pwned". You spent most of that cowering before my pistol.

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  5. #35

    Re: Gridlock Public Beta

    Someone is butthurt:OOOOOOOOOOO
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  6. #36

    Re: Gridlock Public Beta

    well I am going to homecoming today so fuck me :/
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  7. #37

    Re: Gridlock Public Beta

    I thought you couldn't pick up weapons the player didn't have animations for. I've seen a youtube video that had cones as weapons.

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  8. #38

    Re: Gridlock Public Beta

    Quote Originally Posted by W1zard View Post

    modelled by medrop, textures by bungie, rigged and tagged by bp wizard (c'est moi)
    it's not done yet, but just to give you the point that i could offer you a better one instead.
    When you gave it to me I noticed it was using the cyborg animations and decided to rig it to the marine animations to have a combo of both. I have to redo the rigs on both models for it to fix on both animation sets. Tsk I'll be working on the shaders later.

    Oh mobster do you want the shaders when I am done with it so you can edit it if you use it for w/e.


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  9. #39
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    Re: Gridlock Public Beta

    Sure, why not?

    Also, new screenshots. It still doesn't look as pretty as it will when it's done, but it's slowly getting there. I still have to replace a few bitmaps for the full effect.


    (Please note: I'm still working on the model and such for this. It's not done yet, this is just temporary.)




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  10. #40
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    Re: Gridlock Public Beta

    Lolbright interiors are lolbright.

    The wall texture is fugly. Make it bigger and less tiled.
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