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Thread: Odd functions in Halo Script.

  1. #11

    Re: Odd functions in Halo Script.

    ^case closed, I suppose.
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  2. #12

    Re: Odd functions in Halo Script.

    Quote Originally Posted by S3anyBoy View Post
    Same for dormant scripts, this is the case in almost(?) every scripting language, because they're usually sequential, you couldn't call on something that hasn't been defined yet.
    ftfy

    most modern (object-oriented) programming languages which are compiled do not care the order you define or call things
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  3. #13
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    Re: Odd functions in Halo Script.

    Quote Originally Posted by Kornman00 View Post
    I should note that I just c&p that text from a LISP reference (it was a leaked document so I never got around to culling the info that didn't apply here). Halo Script, while it uses a LISP-like grammar, it itself is not LISP nor does it use a LISP parser. Bungie programmed their own parser/compiler for HS.
    So I can't use arrays?

    I could do some BEAST scripts if I could use arrays.
    Quote Originally Posted by katherineapplegate

    So sorry to get you into writing. What a horrible thing to inflict on you. Should have just sold you crack.
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  4. #14

    Re: Odd functions in Halo Script.

    Quote Originally Posted by TheGhost View Post
    ftfy

    most modern (object-oriented) programming languages which are compiled do not care the order you define or call things
    To a point this is true. For example:

    Code:
    Messagebox.show(rawr)
    Dim rawr as string = "hi"
    That won't work. You are referencing a value before it's defined.
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