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Thread: Project Aftershock

  1. #11
    Senior Member =sw=warlord's Avatar
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    Re: Project Aftershock

    Quote Originally Posted by mech View Post
    Press spacebar..
    Thank's saves me from having to remember the dev console command.
    The beam towers in the screenshots as i said were subject to change.
    Im nearly done getting the base i want in there done.
    It was inspired by the valhalla bases but with a bit of artistic freedom.
    A few here may recognise the base from a while back but i decided instead of having to make a entirely new base i would refurb an old one i made and get it into a fit state to be put into crysis.
    There is one vital piece missing which is the main blade piece.
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  2. #12
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    Inferno is on a distinguished road

    Re: Project Aftershock

    TBH why are you using crysis for such low res stuff? You could do this in halo's engine lol.

    Also.
    Unreal superiority~
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  3. #13
    Senior Member =sw=warlord's Avatar
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    Re: Project Aftershock

    Quote Originally Posted by Inferno View Post
    TBH why are you using crysis for such low res stuff? You could do this in halo's engine lol.

    Also.
    Unreal superiority~
    Im sorry i didnt know models were made of 2d pixels not 3d polygons.

    Cryengine 2 supremacy.
    [Psst, when i look at a object thats supposed to be metal i want it look like metal not some clay model that looks like its been powder coated, ala unreal 3.]
    Last edited by =sw=warlord; November 8th, 2009 at 10:36 AM.
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  4. #14

    Re: Project Aftershock

    What the fuck? It's going to look like what you make it look like, don't blame the engine for user's ignorance.

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  5. #15
    Senior Member =sw=warlord's Avatar
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    Re: Project Aftershock

    Quote Originally Posted by mech View Post
    What the fuck? It's going to look like what you make it look like, don't blame the engine for user's ignorance.
    Both of the Gears of war games and the UT3 game both look like the models have been powder caked in flour to me which what im talking about.
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  6. #16

    Re: Project Aftershock

    That has nothing to do with the engine, the same detail bump shader is on everything giving it that look. Based on the pictures you've provided, I can say that everything in CE2 looks like shit.

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  7. #17
    Senior Member =sw=warlord's Avatar
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    Re: Project Aftershock

    Quote Originally Posted by mech View Post
    That has nothing to do with the engine, the same detail bump shader is on everything giving it that look. Based on the pictures you've provided, I can say that everything in CE2 looks like shit.
    Oh im sorry i didn't know people didn't have to begin from the start and have to learn how to make things in CE2, could you point me to where you instantly got all your knowledge and expertise so i can be instantly good at this?
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  8. #18

    Re: Project Aftershock

    Welp, I definately didn't get good at what I do by posting questions on a halo forum

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  9. #19
    Senior Member =sw=warlord's Avatar
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    Re: Project Aftershock

    Quote Originally Posted by mech View Post
    Welp, I definately didn't get good at what I do by posting questions on a halo forum
    I posted the thread here in hopes you would reply in the hope you would actualy point me in the right direction of how to improve my stuff but so far all you've done is say its shit.
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  10. #20

    Re: Project Aftershock

    What did you want to hear, how amazing it is? You can't improve shit, you can call it a play thing but in the end it's still shit.
    Last edited by mech; November 8th, 2009 at 01:27 PM.

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