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Thread: Project Aftershock

  1. #51
    Senior Member =sw=warlord's Avatar
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    Re: Project Aftershock

    Quote Originally Posted by flyinrooster View Post
    looks like all that time paid off
    Im sorry was that crude sarcasm im sensing there?
    I need to work on cube mapping as well as specular maps and possibly microbump maps to add some extra definition.
    As off the moment i am using stock halo bitmaps for the base, which im hoping would be my best bet seeing as i cannot make forerunner bitmaps in GIMP or atleast without skipping a shit load of steps in Danes tutorial.
    Last edited by =sw=warlord; November 22nd, 2009 at 01:48 PM.
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  2. #52

    Re: Project Aftershock


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  3. #53
    Gematria SiriusTexra's Avatar
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    Re: Project Aftershock

    Quote Originally Posted by neuro View Post
    this thread.

    it's like the definition of modacity.
    I like how the resident crysis jockey is the one beating this kids brains senseless.


    Big fish wearing tight boots in a small pond.
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  4. #54
    Senior Member =sw=warlord's Avatar
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    Re: Project Aftershock

    Quote Originally Posted by mech View Post
    Seen it, nothing to do with me.
    As i've said i think im going to learn geocontrol a bit before making the next update on the bsp as obviously using the editor's own terrain tools is not enough.
    I agree with dane, pretty fucking hillarious telling me to learn the tools when infact your using a external terrain generator yourself.
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  5. #55
    Gematria SiriusTexra's Avatar
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    Re: Project Aftershock

    That's not what I meant. I was actually taking a stab at Mech.
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  6. #56
    Senior Member =sw=warlord's Avatar
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    Re: Project Aftershock

    Quote Originally Posted by SiriusTexra View Post
    That's not what I meant. I was actually taking a stab at Mech.
    As was i, mech was saying about add more definition but from what he's shown hes using a terrain generator to make the terrains for him which kind of defeats the point of using the in editor tools which he clearly told me to do.
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  7. #57

    Re: Project Aftershock

    Quote Originally Posted by =sw=warlord View Post
    As was i, mech was saying about add more definition but from what he's shown hes using a terrain generator to make the terrains for him which kind of defeats the point of using the in editor tools which he clearly told me to do.
    You obviously have no idea what amount of work goes into making a fully functional level. We do use terragen's for the beauty of the terrain;however, we define all playable areas on our own. I don't see how you could think a mountainous region would be a gameplay zone, it's for scenic beauty. With the scale of a mod we have you'd know why such assets would be needed, but you're obviously too ignorant for this field of work. You need to know the level editing tools in and out to make something of good quality, pressing one button in a terrain generating program won't make you a level.

    I don't know how your mind is functioning, but you're obviously not cut out for this field of work. I pointed you in the right direction and you try to make quick jabs at me as if to you knew what the hell you're doing, when infact, you don't.

    I don't know what Dane is getting at.
    Last edited by mech; December 7th, 2009 at 12:20 AM.

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  8. #58
    Senior Member =sw=warlord's Avatar
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    Re: Project Aftershock

    Quote Originally Posted by mech View Post
    You obviously have no idea what amount of work goes into making a fully functional level.
    I have plenty of understanding thank you, what i said was exactly that, to my perception you have bitched at me to make something pretty before it is functional where as i was working on the basic outlay and make it somewhat functional but apparently that isnt the way to do things according to you that is.
    We do use terragen's for the beauty of the terrain;however, we define all playable areas on our own. I don't see how you could think a mountainous region would be a gameplay zone,Because its pretty clear from some of the presets in geocontrol 2 that a fair few of the playable areas were edited presets such as the desert map, it looks like so far you made a desert and then slapped a few pyramids in there, i've not seen all that much cover or other gameplay devices in your screenshots, plenty of little lasers and missles but no cover. it's for scenic beauty. With the scale of a mod we have you'd know why such assets would be needed, but you're obviously too ignorant for this field of work.Yeah right carry on thinking that kid, im getting tired of your elitist attitude and blatent disreguard in the fact that you know very little about what possible lengths ive actualy gone to learn more information in this field, but go ahead make me laugh carry on with your loittle charade. You need to know the level editing tools in and out to make something of good quality, pressing one button in a terrain generating program won't make you a level.
    I never said that did now did i?
    I've mentioned several times so far i've made several revisions on paper of what i am aiming for including perspective concept art as well as overview concepts.

    I posted this thread to announce i was actualy going to make a mod for crysis after spending a fair bit of time making other maps and mods in crysis but learning from them with trial and error, so please don't think this is the first i've done and it certainly is not your generic "box map" or "first map".

    I don't know how your mind is functioning, but you're obviously not cut out for this field of work.Unless you did any kind of psychology i don't think you know for certain how anyones minds work so you are in no position to say who is cut out and who is not. I pointed you in the right direction and you try to make quick jabs at me as if to you knew what the hell you're doing, when infact, you don't.
    I know alot more of what im doing than your giving me credance for, instead of trying to compare my stuff to yours how about you get off your high horse, you said my map was starting to look like one of the hundreds of jungle maps sure sign that you have no idea of what the fuck im aiming for.

    I don't know what Dane is getting at.
    As i said i wont be showing any more level shots for a while untill i've got alot more done but the map will be done with alot more detail and alot more finesse.
    What i am aiming for is more like this;

    Forerunners carvec out parts of the crater walls and planted several research and communication installations.
    I am still deciding wherther to link all the installations with a series of teleporters to add some more diversity and the population counts for players would be between 8-16 players.
    However it could very well play well with higher numbers, i seem to remember the player limit for crysis is 32 but i wont go that high as this is more mid range numbers.
    I would if i could upload the concept work i've done to show more detail on what i have planned but the bluetooth dongle i have dosn't work so i cant take a shot with my phone and the scanner i've got wont work either.
    I do not mean to offend you mech, but you seem very intent on trying to be as condecending as you can possibly be and i won't accept that attitude as it help's no one in any way at all.
    If you really want to help then please, don't assume you know what i've done in preparation on working on this mod because it makes you look like an ass and it makes me have to correct you.
    If you wish to help, then please, tell me how to change time of days to static, i've looked it up on crymod and cannot find how to change skies from dynamic to static, i know how to set the time of day up but i cannot find anywhere the setting for changing to dynamic unless its locked for one reason or another.
    If you could tell me that, then that would be a great start.
    If you have an instant messenger send me a pm if you want and we can continue this conversation over that, much more faster and much more efficient and less formal.
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  9. #59

    Re: Project Aftershock

    You obviously have no idea what amount of work goes into making a fully functional level.
    I have plenty of understanding thank you, what i said was exactly that, to my perception you have bitched at me to make something pretty before it is functional where as i was working on the basic outlay and make it somewhat functional but apparently that isnt the way to do things according to you that is.
    I never bitched at you, I told you that you need to define your mountainous regions, you were the on who asked for guidance.
    We do use terragen's for the beauty of the terrain;however, we define all playable areas on our own. I don't see how you could think a mountainous region would be a gameplay zone,Because its pretty clear from some of the presets in geocontrol 2 that a fair few of the playable areas were edited presets such as the desert map, it looks like so far you made a desert and then slapped a few pyramids in there, i've not seen all that much cover or other gameplay devices in your screenshots, plenty of little lasers and missles but no cover.
    You have no clue what kind of work we do. You can't comment on our material since you don't know what we've been doing.
    it's for scenic beauty. With the scale of a mod we have you'd know why such assets would be needed, but you're obviously too ignorant for this field of work.Yeah right carry on thinking that kid, im getting tired of your elitist attitude and blatent disreguard in the fact that you know very little about what possible lengths ive actualy gone to learn more information in this field, but go ahead make me laugh carry on with your loittle charade.
    You obviously don't know we have fully functional aerospace and having bland mountain regions would make flying around look like shit.

    You need to know the level editing tools in and out to make something of good quality, pressing one button in a terrain generating program won't make you a level.
    I never said that did now did i?
    I've mentioned several times so far i've made several revisions on paper of what i am aiming for including perspective concept art as well as overview concepts.

    I posted this thread to announce i was actualy going to make a mod for crysis after spending a fair bit of time making other maps and mods in crysis but learning from them with trial and error, so please don't think this is the first i've done and it certainly is not your generic "box map" or "first map".

    I don't know how your mind is functioning, but you're obviously not cut out for this field of work.Unless you did any kind of psychology i don't think you know for certain how anyones minds work so you are in no position to say who is cut out and who is not.
    That's why I said I don't know how your mind is functioning, by the images you provided, creating a top quality asset is out of reach for you. That's my opinion, prove me wrong.
    I pointed you in the right direction and you try to make quick jabs at me as if to you knew what the hell you're doing, when infact, you don't.
    I know alot more of what im doing than your giving me credance for, instead of trying to compare my stuff to yours how about you get off your high horse, you said my map was starting to look like one of the hundreds of jungle maps sure sign that you have no idea of what the fuck im aiming for. I said that because it looked terrible, and all those basic ce2 heightmap gen maps look like shit. You even admitted to generating your original terrain with the heightmap generator in ce2.

    And it's spelled "Hoaers"
    .

    Just remember, I've seen hundreds of projects fail.

    Edit: Forgot to mention that we use geocontrol primarily for highres skybox 2d background images.
    Last edited by mech; December 7th, 2009 at 09:11 AM.

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  10. #60
    Senior Member =sw=warlord's Avatar
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    Re: Project Aftershock

    Quote Originally Posted by mech View Post

    I never bitched at you, I told you that you need to define your mountainous regions, you were the on who asked for guidance.

    And i am taking that guidence on board, ive since been making more revisions and getting more refferences for what i am aiming for.

    You have no clue what kind of work we do. You can't comment on our material since you don't know what we've been doing.
    I know you have been working on custom bipeds, weapons, flowgraphs and lua scripting as well as working on custom skydomes, current gen model assets including specular, normal and a fairly large pixel diffuse for each of your mech's.
    I have actualy been following your work fairly closely and am fairly impressed by you being able to have one person "tag" a target and have another fire an array of missles, im guessing this would be to do with the flowgraph work and lua scripting.


    You obviously don't know we have fully functional aerospace and having bland mountain regions would make flying around look like shit.
    As i said above i have been watching and taking notice, but just because you have an aerospace doe's not stop you from having ground cover even if it wouldnt help much with the aerial assaults it would with ground support.

    That's why I said I don't know how your mind is functioning, by the images you provided, creating a top quality asset is out of reach for you. That's my opinion, prove me wrong.
    I shall try my best, i've nearly got most of the forerunner building work done, i have a few caverns modeled and ready to be attached to the various places on the map, as i said im thinking of having various parts of the level playable so it should be fairly interesting with all the variety and diversity.
    I said that because it looked terrible, and all those basic ce2 heightmap gen maps look like shit. You even admitted to generating your original terrain with the heightmap generator in ce2.
    I used the CE2 heightmap generator 4 times at maximum but the terrain i showed in the screenshots were not made using the simple terrain generator i used the terrain modyfy section in the main menu's, what i plan to do is make the basic outlay get some functionality into the outlay then export the heightmap so i can tweak it in GC2 to add some definition, make it look like what it is designed to be.

    Just remember, I've seen hundreds of projects fail.
    Yes i realise this, these things happen on which ever platform you look at, i seem to remember there was a high res halo mod here a while back and that seems to have flopped, i've put this much time into this project and got these assets now it would be a shame and rather foolish to let it all goto waste.

    Edit: Forgot to mention that we use geocontrol primarily for highres skybox 2d background images.
    Im more interested in making 3D backgrounds which is why i have modeled the mountains instead of using 2D backgrounds, i would rather have a tight map where you can actualy find someone than have a absolutely large environment which looks pretty but can't find anyone, im sure your mod will have no issues with all the bright lasers flying about.
    Mech if you want to talk more on this send me a PM and we can discuss this privately via IM or something on those lines.
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