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Thread: Halo: Reach Discussion

  1. #5751

    Re: Halo: Reach Discussion

    VIP was SUCH a wonderful gametype in the Halo 3 Beta. I still think the Beta had some gameplay elements that should have stayed; then again, I'm still convinced that if they scoped the pistol and introduced the Reticle Bloom as a tool for the AR, then Halo 3 could have been even better.


    "We also tried switching back, but they say we're using too many resources. Fuck them."
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  2. #5752

    Re: Halo: Reach Discussion

    Reticle bloom doesn't mean much when you can just fire 3 shots then melee the guy to kill him.
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  3. #5753

    Re: Halo: Reach Discussion

    Quote Originally Posted by JackalStomper View Post
    Reticle bloom doesn't mean much when you can just fire 3 shots then melee the guy to kill him.
    This is true. I do like the current setup with Halo Reach, however.


    "We also tried switching back, but they say we're using too many resources. Fuck them."
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  4. #5754

    Re: Halo: Reach Discussion

    Quote Originally Posted by DarkHalo003 View Post
    VIP was SUCH a wonderful gametype in the Halo 3 Beta. I still think the Beta had some gameplay elements that should have stayed; then again, I'm still convinced that if they scoped the pistol and introduced the Reticle Bloom as a tool for the AR, then Halo 3 could have been even better.
    The H3 AR already has degenerating accuracy, there's just no indicator on the crosshair. It doesn't make much difference though when its damage output is so pathetic that you pretty much need a melee to get the kill.


    I think Metroid is a pretty cool guy, eh finds missiles and doesn't afraid of anything.
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  5. #5755
    Kid in the Hall Kornman00's Avatar
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    Re: Halo: Reach Discussion

    I really wish 343i would do a beta. Just so I can prove that people latch on to what they first encounter.

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  6. #5756
    Bitchin' Sitar Solos nuttyyayap's Avatar
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    Re: Halo: Reach Discussion

    Or maybe that's why they're not doing one? Maybe they want you to love ONLY The finished product?
    Or maybe I'm just bitter.
    Quote Originally Posted by neuro View Post
    butts
    Quote Originally Posted by Siliconmaster View Post
    Butts.
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  7. #5757

    Re: Halo: Reach Discussion

    Quote Originally Posted by Kornman00 View Post
    I really wish 343i would do a beta. Just so I can prove that people latch on to what they first encounter.
    You would be wrong.


    I think Metroid is a pretty cool guy, eh finds missiles and doesn't afraid of anything.
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  8. #5758

    Re: Halo: Reach Discussion

    The only things from the Reach beta I was sad to see go were the Plasma Repeater (that gun kicked ass back then) and having different shaded colors for Invasion based on your Spawn-Bro. Other-wise, the team really ironed out a lot of balance issues (like the grenades being mini-nukes rather than mini-rockets like they are now, sigh) and the game is still very enjoyable.

    As far as the Halo 3 beta goes, there were a lot of tweaks I agreed and disagreed with, but most dealt with changes to the maps rather than the weapons. The Carbine is still incredibly useful even if it was weakened since the beta, but the fact that it doesn't appear in half of the maps makes me very . I loved how the Halo 3 Beta had the weapon/equipment/vehicle layout in the beta versus now.


    "We also tried switching back, but they say we're using too many resources. Fuck them."
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  9. #5759

    Re: Halo: Reach Discussion

    What I don't get with Halo 3 is why certain weapons like the carbine weren't even present in the maps for forging. Surely they weren't that pressed for tag space.


    I think Metroid is a pretty cool guy, eh finds missiles and doesn't afraid of anything.
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  10. #5760

    Re: Halo: Reach Discussion

    Quote Originally Posted by DarkHalcyon View Post
    Originally, the forge wasn't meant to be anything bigger than "moving a few weapons and spawns around." When Bungie realized the opportunities for forge, they jumped on a new sandbox design known as Foundry to give players the freedom to create whole new maps from virtually nothing.

    Later, of course, came Sandbox which blew up into the ultimate forging environment.

    In fact, if I recall, Forge was an idea that was thrown in at the last minute and almost didn't make it into the final game.
    Yeah, but it affects things like custom gametypes too. You can't ever set the Carbine or the Plasma Rifle as starting weapons because they aren't present in all maps. Again, I can't see any real reason for them to do that.


    I think Metroid is a pretty cool guy, eh finds missiles and doesn't afraid of anything.
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