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Thread: [Idea] Around the grenade limit

  1. #1

    [Idea] Around the grenade limit

    Originally, Halo CE only allows two grenade types, as you all well know.

    As I was watching a Half Life Speedrun (done in 30 minutes btw), an idea came to mind. Why not make the grenades actually .weapon types instead?

    Think about it for a second. For one thing all that has to be done weapon wise, is animate, and check the flag "doesn't count toward maximum". Then you can still use two weapons, as the grenades would not count as weapons for the maximum.

    I know I make it much more easier said than done, but if someone were to do this, they would be capable of having more than two grenades within their map.

    Perhaps a H3 Variant with all four grenades? I don't know.
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  2. #2

    Re: [Idea] Around the grenade limit

    Halo was great in that it didn't map grenades to their own weapon. You could just pull the left trigger and toss. And that method has mostly carried on to this day. Yes, it could probably work, but it would feel really strange.
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  3. #3

    Re: [Idea] Around the grenade limit

    someone should do a half life mod...
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  4. #4

    Re: [Idea] Around the grenade limit

    Using one button to cycle through 2 weapons and 2 grenade types would get old, fast.


    I think Metroid is a pretty cool guy, eh finds missiles and doesn't afraid of anything.
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  5. #5

    Re: [Idea] Around the grenade limit

    This has been done before though. I remember a map that had Spike Grenades that worked like this. One of those H3 BLOODGULCH or H3 COAGULATION things.
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  6. #6

    Re: [Idea] Around the grenade limit

    CMT experimented with that iirc with spike nades as a secondary fire for the spiker. Didn't like how it worked, it was very iffy.
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  7. #7
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    Re: [Idea] Around the grenade limit

    Or just use 1 weapon, and have a spike for the primary, and a flame for the secondary.
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  8. #8
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    Re: [Idea] Around the grenade limit

    I've played a version of overdose with this method already. sorry, a bit late. Lolo had it not count towards total, but there's still ammo. IDK if he kept it in the final version, but I remember using grenades in od in a similar fashion to what you described.

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  9. #9

    Re: [Idea] Around the grenade limit

    imho unless you could make a script to auto take out that weapon, throw it, and change back to previous weapon, I dont like it. Also you would need to make it to where you couldn't tab to it. Otherwise it breaks halo's gameplay.
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  10. #10

    Re: [Idea] Around the grenade limit

    or it could be just like how the flag works, but its only single use
    so when you throw/fire it you also drop it
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