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Thread: [Idea] Around the grenade limit

  1. #11

    Re: [Idea] Around the grenade limit

    I think four nades is a stupid idea anyway. Doesn't really add too much to the gameplay if you've got grenades that act pretty much the same way.
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  2. #12
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    Re: [Idea] Around the grenade limit

    Quote Originally Posted by Heathen View Post
    imho unless you could make a script to auto take out that weapon, throw it, and change back to previous weapon, I dont like it. Also you would need to make it to where you couldn't tab to it. Otherwise it breaks halo's gameplay.
    we could theoretically do something like that with my Open Sauce but it probably wouldn't be very effective. I wish we could define two pairs of nade types and then switch between them. Has someone tried forcing guerilla to accept more than two nade types in the globals tag? If we could get that then theoretically we could use open sauce to switch the nades... bleh whatever it's too complicated..
    Quote Originally Posted by katherineapplegate

    So sorry to get you into writing. What a horrible thing to inflict on you. Should have just sold you crack.
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  3. #13

    Re: [Idea] Around the grenade limit

    nades ruin halo anyway, nobody needs anymore of them.
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  4. #14

    Re: [Idea] Around the grenade limit

    it hasnt been done because it's a shitty idea

    sorry to break it to you
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  5. #15

    Re: [Idea] Around the grenade limit

    I was messing around with this idea waaay back in the day. like pooky said, its not worth it in the long run
    With my bare hands
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