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Thread: Quick Question

  1. #11
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    Re: Quick Question

    From what I've heard, world relative animations are a bitch because you have to animate it in the exact spot where it will play the animation in-game. The best way to do this is to import your BSP to 3DS max and move the animation to the right spot, then delete the BSP and export the animation.
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  2. #12
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    Re: Quick Question

    That's not the problem.
    Quote Originally Posted by katherineapplegate

    So sorry to get you into writing. What a horrible thing to inflict on you. Should have just sold you crack.
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  3. #13

    Re: Quick Question

    This was a problem with using Pelicans in the old version of HCER's New Mombasa. The pelican would go insanely fast to the spot it was animated to go to.

    You might need more frames within your animation, other wise it plays too fast.

    Also, world-relative always does the "go back to start" thing, its programmed to do that. You would have to make another one that has a long time frame, and that would be how you do it.

    Or you could just kick the player out of the vehicle when its done animating.


    Is this for a vehicle?
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  4. #14
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    Re: Quick Question

    Yeah it's a dropship so I can drop ai enemies.
    Quote Originally Posted by katherineapplegate

    So sorry to get you into writing. What a horrible thing to inflict on you. Should have just sold you crack.
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