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Thread: CMT Tagset Release 1

  1. #31
    dont ask why, ask why not laghing_rabt's Avatar
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    Re: CMT Tagset Release 1

    thank you for the translation, most people already understand danke schoen though I had a hard time spelling becuase of the umlaut.

    but I have a new delema a few of the tags like the sparrow hawk tag I asked about earlier have issues the debug txt is below. some zteam tags somehow got on my computer and are beyond a pain in the rear. I can't find where they are and what should they be replaced with

    02.11.10 04:25:48 failed to load vehicle tag 'cmt\vehicles\turrets\covie_shade\c gun turret'
    02.11.10 04:25:55 overlay item 0 for cmt\hud\interfaces\weapons\single\portable turret handheld references an invalid sequence
    02.11.10 04:28:35 file_open('tags\<zteam>.shader_model') error 0x0000007b 'The filename, directory name, or volume label syntax is incorrect. '
    02.11.10 04:28:35 couldn't open shader_model tag '<zteam>.shader_model'.
    02.11.10 04:28:35 failed to load gbxmodel tag 'effects\debris objects\forerunner light structure\forerunner light structure'
    02.11.10 04:28:35 failed to load garbage tag 'effects\debris objects\forerunner light structure\forerunner light structure'
    02.11.10 04:28:35 file_open('tags\<zteam>.shader_model') error 0x0000007b 'The filename, directory name, or volume label syntax is incorrect. '
    02.11.10 04:28:35 couldn't open shader_model tag '<zteam>.shader_model'.
    02.11.10 04:28:35 failed to load gbxmodel tag 'effects\debris objects\forerunner light structure\forerunner light structure'
    02.11.10 04:28:35 failed to load garbage tag 'effects\debris objects\forerunner light structure\forerunner light structure'
    02.11.10 04:28:35 file_open('tags\<zteam>.shader_model') error 0x0000007b 'The filename, directory name, or volume label syntax is incorrect. '
    02.11.10 04:28:35 couldn't open shader_model tag '<zteam>.shader_model'.
    02.11.10 04:28:35 failed to load gbxmodel tag 'effects\debris objects\forerunner light structure\forerunner light structure'
    02.11.10 04:28:35 failed to load garbage tag 'effects\debris objects\forerunner light structure\forerunner light structure'
    02.11.10 04:28:35 file_open('tags\<zteam>.shader_model') error 0x0000007b 'The filename, directory name, or volume label syntax is incorrect. '
    02.11.10 04:28:35 couldn't open shader_model tag '<zteam>.shader_model'.
    02.11.10 04:28:35 failed to load gbxmodel tag 'effects\debris objects\forerunner light structure\forerunner light structure'
    02.11.10 04:28:35 failed to load garbage tag 'effects\debris objects\forerunner light structure\forerunner light structure'
    02.11.10 04:28:35 file_open('tags\<zteam>.shader_model') error 0x0000007b 'The filename, directory name, or volume label syntax is incorrect. '
    02.11.10 04:28:35 couldn't open shader_model tag '<zteam>.shader_model'.
    02.11.10 04:28:35 failed to load gbxmodel tag 'effects\debris objects\forerunner light structure\forerunner light structure'
    02.11.10 04:28:35 failed to load garbage tag 'effects\debris objects\forerunner light structure\forerunner light structure'
    02.11.10 04:28:35 failed to load effect tag 'cmt\vehicles\human\sparrowhawk\effects\destroyed'
    02.11.10 04:28:35 failed to load model_collision_geometry tag 'cmt\vehicles\human\sparrowhawk\sparrowhawk'
    02.11.10 04:28:35 failed to load vehicle tag 'cmt\vehicles\human\sparrowhawk\sparrowhawk'
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  2. #32

    Re: CMT Tagset Release 1

    Quote Originally Posted by Siliconmaster View Post
    .
    Yeah, I just realized that Danke was thanks when I saw a heavy/medic valentines day card.

    I thought it was gibberish.

    So he is why my google translate keeps popping up on this page.
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  3. #33
    dont ask why, ask why not laghing_rabt's Avatar
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    Re: CMT Tagset Release 1

    I got the hawk working but it flys wierd.
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  4. #34

    Re: CMT Tagset Release 1

    Halo Ce nearly dead...
    Max image file size for the signature is 150KB. That was like 20 times that, Jesus Christ.
    ^ Fine, I don't need people to see that stupid GIF then. ^
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  5. #35

    Re: CMT Tagset Release 1

    not to these folks. They refuse to let it die.

    If SPv2 would have come out itw ould have survived for me but now there are few projects around here interesting me.

    Like CAD's Zombies Project. IF CADZP comes out I'll be good.
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  6. #36
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    Re: CMT Tagset Release 1

    hope fully it won't be long to where I'm pumping out stuff of pure awsomeness.
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  7. #37

    Re: CMT Tagset Release 1

    rabt, regarding your errors, CMT's covie turret seems to generate those problems in sapien, as for the other stuff, what tags did you include in map? I can probably tell you what you'll need and what you're missing
    meh
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  8. #38
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    Re: CMT Tagset Release 1

    don't worry I fixed it. I have no Idea how those zteam effects ended up on my computer much less on how they made their way in to all of my tags but I've been hunting the little basterds down and gettin' rid of them.
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  9.  #39

    Re: CMT Tagset Release 1





    Maybe your next door neighbour put them on...
    Last edited by Hunter; February 15th, 2010 at 05:07 PM.
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  10. #40
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    Re: CMT Tagset Release 1

    Quote Originally Posted by laghing_rabt View Post
    hope fully it won't be long to where I'm pumping out stuff of pure awsomeness.
    Trust me, that's going to be a LONG time. you can barely get tool working and still don't know how to read the debug, or just beginning to anyways.

    Well, HCE is gone. SPV2 was really what's kept it installed.

    Quote Originally Posted by Heathen
    They said pigs would fly before a black man became President. 100 days into his presidency and swine flu.
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