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Thread: CMT's Geist has corrupted animations?

  1. #1

    CMT's Geist has corrupted animations?

    I am trying to fix to fix it myself, since Masterz explicitly said:


    Masterz1337 11:12 pm
    theres somethign wrong with animation extraction, just like the monitor
    im not in the game anymore
    dont come to me for help

    Masterz1337 11:13 pm
    these are the communitys tags
    figure it out with them

    Therefore I can assume I will recieve no help with this on CMT's behalf.

    Which is why I turn to the community. We all had bad experiences with corrupted animations (scorpions and monitor animations, anyone?) The solution would be to get a non-ripped version, I am not sure if CMT will actually send the file over, because of the "community tags" deal.

    However, I did attempt to fix them via Ghost's Animation Importer. The animations work, and I did export them. The error that came up however was:

    --No "mod" function for undefined

    A close relative to "get" function, I assume?

    In any case, the animations DO compile in tool, and nothing is wrong with any HEK tools when they load this animation, however if Sapien loads the biped, it doesn't show. Not even the marker shows up to move it or turn it. Nothing is there.

    If I remove the animations themselves, the marker does appear, but with no model, since Sapien says all models need animations.

    Any way to solve this problem, or am I going to be left in the dark?
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  2. #2

    Re: CMT's Geist has corrupted animations?

    Fixing animation tags from hek+ isn't that big of a deal. Just set the looking/aiming screen bounds in the animation tag. That's all the monitor animations needed at least.
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  3. #3

    Re: CMT's Geist has corrupted animations?

    lol he'll be back.
    H2v Hub
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  4. #4

    Re: CMT's Geist has corrupted animations?

    Quote Originally Posted by CodeBrain on Halomaps
    Just so you guys know, I fixed up the animations for the Geist, it looks the way it was supposed to be.

    Except, it doesn't have death animations, however since it acts like a sentinel when it dies, I just figured it would be easier. Yes I am lazy, I already know XD

    Also I would like to note that this is my first 3rd person animation for bipeds, and I know it isn't good. I tried basing it off the Sentinels animations, so please, if you have any crit, I would like to know.

    Before:



    After fixing it up:

    If anyone wants the animation fix, ask me to put a link on here.
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  5. #5
    The Prophet Brohammed
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    Re: CMT's Geist has corrupted animations?

    link plz bro
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  6. #6
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    Re: CMT's Geist has corrupted animations?

    What on earth was that supposed to be?

    Some new covenant species?

    Quote Originally Posted by Roostervier View Post
    selentic ill admit i didnt actually watch the video because a majority of your posts are pointless, ad hominem, or ultra-liberal sensationalist bullshit
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  7. #7
    Neanderthal Dwood's Avatar
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    Re: CMT's Geist has corrupted animations?

    Post the link now codebrain.
    Quote Originally Posted by katherineapplegate

    So sorry to get you into writing. What a horrible thing to inflict on you. Should have just sold you crack.
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  8. #8

    Re: CMT's Geist has corrupted animations?

    Any insight on what the excavator,shocker, and reaper were meant to be? i put the reaper in game and its world model is an oversized spiker, and the shocker is a greyish PR
    so yeah, post link with fixes to geist plox?
    meh
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  9. #9

    Re: CMT's Geist has corrupted animations?

    what the fuck is that supposed to be.
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  10. #10

    Re: CMT's Geist has corrupted animations?

    Quote Originally Posted by SnaFuBAR View Post
    what the fuck is that supposed to be.
    supposedly its a covenant adaptation of a sentinel
    meh
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