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Thread: H3 Phantom Update!

  1. #1

    H3 Phantom Update!

    NEED A DISPENSER HERE

    Model - Deehunter, Advancebo & Bungie
    Textures - Deehunter, Advancebo & Bungie
    Tag Setup - CodeBrain (Me)

    Right now the Phantom is a .scenery tag because Sapien complains and won't spawn it if it doesn't have animations, and I deleted all nodes and markers from Halo 3 because most of them were unusable for Halo CE.

    I am sure there are other people who I forgot to credit (Such as Detox for Alterations) but none the less, this Phantom is going to be put into Halo CE.
    Last edited by CodeBrain; February 19th, 2010 at 03:05 PM.
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  2. #2
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    Re: H3 Phantom Update!

    The plasma is terrible. Make a proper shader for that. Otherwise it looks nice.
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  3. #3
    swag under pressure Boba's Avatar
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    Re: H3 Phantom Update!

    fix the actual shader too

    hell even do glasshack on it, that would even be an improvement to what is has now
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  4. #4

    Re: H3 Phantom Update!

    Just so you guys know that was placeholder until I could get the actual texture for the plasma~

    Also, CMT used that exact same shader for their c_dropship (hell even the regular one has it as well)

    the more you know
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    Re: H3 Phantom Update!

    The ship shader looks fine IMO. That's how halo covieshine is supposed to look.
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  6. #6
    Senior Member teh lag's Avatar
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    Re: H3 Phantom Update!

    I disagree. It's dull and washed-out and, in some places, just plain uninteresting. IMO it needs serious work.



    Granted, H1 can't do bloom, but you can at least aim for something that looks vaguely like that. "Creativity" or "it's what someone else did" is not an excuse for mediocrity.
    Last edited by teh lag; February 19th, 2010 at 03:43 PM.
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  7. #7

    Re: H3 Phantom Update!

    One thing I cannot do is shaders

    got damn to me they are hard to get it looking right

    this is why they look dull and bland, mainly because I just can't work out shaders

    Need to learn how to actually make and work out shaders <_>

    Now if only someone can teach me the finer points of shading...
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  8. #8
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: H3 Phantom Update!

    I hate it when covey stuff is dull like that, copy the shader from the ghost or something at least so it's shiny.
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  9. #9
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    Re: H3 Phantom Update!

    I was gonna say it was dull :/

    and yeah, why are all CE dropships constantly having the little tube thingy out?
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  10. #10
    dont ask why, ask why not laghing_rabt's Avatar
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    Re: H3 Phantom Update!

    will it have the same weapon set up as the phantom in h3? I like the h3 phantom beter than the h2 one, its seams more, balenced.
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