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Thread: Compiling problem with Bluestreak

  1. #1
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    Question Compiling problem with Bluestreak

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    Re: Compiling problem with Bluestreak

    Your map model - is it editable mesh or editable poly? Models exported from editable poly are far less reliable in my experience.
    The faces themselves - are you sure there are no other face hiding in that area at the intersections?
    -By extensions, have you tried moving those verts around? That can expose funky geometry which tool might be rejecting.
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  3. #3

    Re: Compiling problem with Bluestreak

    I already posted here, but it was deleted i guess.
    Select all verticies in the model and weld at a value of 0.01
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    Re: Compiling problem with Bluestreak

    As I already said, the welding is perfect. When I move around any vertices, everything looks perfectly fine.
    It is editable mesh, because bluestreak cannot export poly
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  5. #5

    Re: Compiling problem with Bluestreak

    Try fixing the UV's on those faces and reimport.
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    Re: Compiling problem with Bluestreak

    The UV has no effect on the compiling at the moment, it only gives open edge errors. The .wrl doesn't change either.
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  7. #7

    Re: Compiling problem with Bluestreak

    Did you try it? Are you compiling lightmaps or the structure?
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  8. #8
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    Re: Compiling problem with Bluestreak

    I tried it. I am currently trying to get the structure going
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  9. #9
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    Re: Compiling problem with Bluestreak

    I just found out what is wrong. The last 4 faces that I build are always erroring. I just removed some faces elsewhere, rebuilt them, and the original 'wrong' faces at the window are now suddenly okay and the perfectly fine faces that I rebuilt to test this, are suddenly wrong.

    Any how this can be fixed? The problem is: the last 4 faces I create are always 'wrong'. The show their edges as open in the compiler.
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  10. #10
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    Re: Compiling problem with Bluestreak

    I just removed the frame, remade it, linked everything again, compiled it, and it worked. No idea what is going on here, but at least it works now.
    Thanks to everyone who replied!
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