Your map model - is it editable mesh or editable poly? Models exported from editable poly are far less reliable in my experience.
The faces themselves - are you sure there are no other face hiding in that area at the intersections?
-By extensions, have you tried moving those verts around? That can expose funky geometry which tool might be rejecting.
I just found out what is wrong. The last 4 faces that I build are always erroring. I just removed some faces elsewhere, rebuilt them, and the original 'wrong' faces at the window are now suddenly okay and the perfectly fine faces that I rebuilt to test this, are suddenly wrong.
Any how this can be fixed? The problem is: the last 4 faces I create are always 'wrong'. The show their edges as open in the compiler.
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