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Thread: Bad Maps for Bad Games

  1. #11

    Re: Bad Maps for Bad Games

    Quote Originally Posted by Inferno View Post
    Can I not change the biped reference in the globals and then tell it to compile a custom biped instead of the standard ones?
    The globals tag is in the shared map too, so no.
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  2. #12
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    Re: Bad Maps for Bad Games

    Uguu~

    What if I remove the biped tag from the shared.map. Will it compile it then.
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  3. #13

    Re: Bad Maps for Bad Games

    Quote Originally Posted by Inferno View Post
    Uguu~

    What if I remove the biped tag from the shared.map. Will it compile it then.
    If I recall correctly, tool doesn't check the shared map itself, it checks a file that is a 'database' of the tags contained in the shared map. If you remove the file, tool won't compile at all.
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  4. #14
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    Re: Bad Maps for Bad Games

    Fuck.

    Fuck.

    Fuck.

    Is there any way to do this?
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  5. #15
    Movie Maker Siliconmaster's Avatar
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    Re: Bad Maps for Bad Games

    God, no wonder nobody ever worked with this editor.
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  6. #16

    Re: Bad Maps for Bad Games

    Looking like a good start, nice idea... hope you can complete it. Good luck man.
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  7. #17
    Kid in the Hall Kornman00's Avatar
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    Re: Bad Maps for Bad Games

    Eh, give it a few weeks. Answer may just fall into your lap ;3

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  8. #18
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    Re: Bad Maps for Bad Games

    Quote Originally Posted by Kornman00 View Post
    Eh, give it a few weeks. Answer may just fall into your lap ;3

    What is this I don't even?
    What black magic are you conjuring up for this game?
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  9. #19
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    Re: Bad Maps for Bad Games

    Quote Originally Posted by Kornman00 View Post
    Eh, give it a few weeks. Answer may just fall into your lap ;3
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  10. #20

    Re: Bad Maps for Bad Games

    Oh, Korn, you're such a tease... shed some light on it perhaps? :3
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