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Thread: A Comprehensive Look at Hard Surface Modeling and Texturing for Video Games:

  1. #11
    Senior Member Hunter's Avatar
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    Re: [TUT] A Comprehensive Look at Hard Surface Modeling for Video Games:

    Really nice tutorial and really nice outcome I actually never knew that you modelled.

    You have actually encouraged me to start to model again. About time to learn sub'd modelling and texture baking, if I am going to model Halo shit I might as well do it with some skill instead of stupid low poly remakes that can be done by a monkey...

    You should post this on Haloripsmaps, maybe they will actually learn something
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  2. #12
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    Re: [TUT] A Comprehensive Look at Hard Surface Modeling for Video Games:

    how did you not know? how do you think i made narrows?
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  3. #13
    Senior Member Hunter's Avatar
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    Re: [TUT] A Comprehensive Look at Hard Surface Modeling for Video Games:

    I havn't really paid attention to what has been made and by who recently tbh, or previously as well. So I didn't know it was you who made it lmfao. My bad
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  4. #14
    Member Rooster's Avatar
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    Re: [TUT] A Comprehensive Look at Hard Surface Modeling for Video Games:

    I finished the texture tut. should i make a new thread for it?
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  5. #15
    Senior Member teh lag's Avatar
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    Re: [TUT] A Comprehensive Look at Hard Surface Modeling for Video Games:

    That's up to you - it might be easier for people to find if it's separate. But, if this is part of a large series, you may want to post it here + edit it into the op + have the thread renamed to note that it's a series. Your call mister other Rooster.
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  6. #16
    Member Rooster's Avatar
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    [TUT] A Comprehensive Look at Hard SurfaceTexturing for Video Games

    Though the final result isnt as flashy as the last one, I consider this one way better than the last. Rather than just watching me model and make random comment, I have actually organized this into more of a class style lecture. THIS IS AN EXCELLENT TUTORIAL, and nearly as good as any you would find on gnomon.

    http://vimeo.com/11100774

    In this tutorial, we will go over the theory behind the interactions between materials in the natural world, how to make a metal base texture, adding realistic paint layers, the photoshop pattern tool, and making specular maps.
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  7. #17
    HA10 Limited's Avatar
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    Re: [TUT] A Comprehensive Look at Hard SurfaceTexturing for Video Games

    Great stuff, briefing skipped through bits, will watch it in full at a later date but yeah great work.

    Why would you want to watch your character get shot by a corrupt US General when you can watch him get eviscerated by an eight-foot alien in purple body armour?
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  8. #18
    Glorious Beacon of Light Disaster's Avatar
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    Re: [TUT] A Comprehensive Look at Hard SurfaceTexturing for Video Games

    Good Tutorial. Will help a lot of people hopefully. I do suggest adding more contrast to the specular for the metal. I tend to leave the diffuse with little contrast but up the contrast for the specular quite alot.
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  9. #19
    Driven by the B-Mashina Higuy's Avatar
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    Re: [TUT] A Comprehensive Look at Hard SurfaceTexturing for Video Games

    Finally a decent tutorial that might enable me to actually try to texture something!
    "I don't know wtf I'm doing. Zbrush UI is like looking into the matrix."
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  10. #20
    a bit of the old in-out Roostervier's Avatar
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    Re: [TUT] A Comprehensive Look at Hard Surface Modeling for Video Games:

    merged threads and stickied.
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