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Thread: [WIP] GuiltySpark

  1. #221

    Re: [WIP] GuiltySpark

    Quote Originally Posted by Limited View Post
    Not another Minecraft port >_<. Go to the XBLA, you will see a million XNA Minecraft 'clones'. At least think outside of the box! (zing).

    If your going to make a port, least made it interesting - for example WebGL.
    i wasnt suggesting they make a clone. i was suggesting an official port, like, mojang moving the game to c#/XNA for the purpose of efficiency. but pat already addressed this, so nvm.
    Playing BC2 again. I'll take shitty hit registration due to Brazillian lag over built in shitty hit reg.
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  2. #222
    chilango Con's Avatar
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    Re: [WIP] GuiltySpark

    Quote Originally Posted by Patrickssj6 View Post
    heh same here. hopefully not programming the same thing...

    i am working on an efficient minecraft rendering engine
    Na, I don't know anything about that. I'm doing a quests mod for bukkit servers.

    Quote Originally Posted by Ryx View Post
    In that case can you reupload GS source?
    What do you mean by this? Source is still available in the release thread:
    http://www.modacity.net/forums/showt...te-your-player
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  3. #223

    Re: [WIP] GuiltySpark

    Quote Originally Posted by Donut View Post
    i wasnt suggesting they make a clone. i was suggesting an official port, like, mojang moving the game to c#/XNA for the purpose of efficiency. but pat already addressed this, so nvm.
    http://marketplace.xbox.com/en-US/Product/Minecraft/66acd000-77fe-1000-9115-d802584111f7

    Already being made, officially by Mojang.

    Sorry for temporarily derailing thread Con
    Last edited by Limited; March 14th, 2012 at 02:44 PM.

    Why would you want to watch your character get shot by a corrupt US General when you can watch him get eviscerated by an eight-foot alien in purple body armour?
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