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Thread: Next-Gen Weapon Creation

  1. #1

    Next-Gen Weapon Creation

    When Rooster posted his sub-d tutorial it reminded me of this. This is by a guy some of you may know as kaskad from CDG.net. It's a pretty good jump into the whole process of creating next-gen art using sub division and I figured some of you might benefit from this since it's pretty simple but helps with the basics for beginners.

    http://cg.tutsplus.com/tutorials/3d-...gh-poly-model/
    Last edited by PenGuin1362; February 12th, 2012 at 09:55 PM.

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  2. #2
    Senior Member =sw=warlord's Avatar
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    Re: [Tutorial] Next-Gen Weapon Creation

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  3. #3

    Re: [Tutorial] Next-Gen Weapon Creation

    keep it on the topic of this tutorial. cleaned thread up
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    Senior Member =sw=warlord's Avatar
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    Re: [Tutorial] Next-Gen Weapon Creation

    Quote Originally Posted by Roostervier View Post
    keep it on the topic of this tutorial. cleaned thread up
    The discussion was on topic, this tutorial has been posted before as seen in the hyperlink.
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  5. #5

    Re: [Tutorial] Next-Gen Weapon Creation

    ah well fuck me sideways for not paying attention. might as well delete this one

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  6. #6

    Re: [Tutorial] Next-Gen Weapon Creation

    Its a good reminder, I never had any time to watch this before but now I do.

    Anyone have a link to the DirectX shader he used?

    Why would you want to watch your character get shot by a corrupt US General when you can watch him get eviscerated by an eight-foot alien in purple body armour?
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  7. #7

    Re: [Tutorial] Next-Gen Weapon Creation

    If I get a chance I can ask him. But you should definitely watch it, pretty good intro tutorial

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  8. #8
    n-no homo b-bro t3h m00kz's Avatar
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    Re: [Tutorial] Next-Gen Weapon Creation

    I'm going to sound like a dumb ass but I noticed he moved verts so they move along edges. How did he do that?

    Fantastic tutorial, gonna try it out sometime.
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  9. #9

    Re: [Tutorial] Next-Gen Weapon Creation

    I had to ask rooster about that black magix.
    Shift+x toggles the edge constraints, you will notice the constraint toggle from 0 to 1 in the bottom left dialogue box.
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  10. #10
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    Re: [Tutorial] Next-Gen Weapon Creation

    more like HAX CONSTRAINTS.

    Thx.

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