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Thread: CMT Elite playable biped beta

  1. #11
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    Re: CMT Elite playable biped beta

    Did you import your walking for the oddball or is it still mine?
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  2. #12

    Re: CMT Elite playable biped beta

    The oddball animations are all yours.
    Last edited by teh lag; June 14th, 2010 at 05:38 PM.
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  3. #13
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    Re: CMT Elite playable biped beta

    Yeah, I can tell now that I look a little harder. You should probably import your own walking over mine so it fits in better with the entire set though, and my walking is just a little jolty and uneven in general.

    Again, thanks for the opportunity to let me animate it for you!
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  4. #14

    Re: CMT Elite playable biped beta

    Just a little something that I've been working on for this project.
    [thumb]http://www.modacity.net/forums/attachment.php?attachmentid=1535&d=1277154218[/thumb]
    Copy & paste functionality for blocks and auto-fill-in options not pictured (or yet implemented). In fact, very little aside from reading animations and populating the lists is implemented but I'm getting there.
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  5. #15
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    Re: CMT Elite playable biped beta

    Quote Originally Posted by teh lag View Post
    Just a little something that I've been working on for this project.
    [thumb]http://www.modacity.net/forums/attachment.php?attachmentid=1535&d=1277154218[/thumb]
    Copy & paste functionality for blocks and auto-fill-in options not pictured (or yet implemented). In fact, very little aside from reading animations and populating the lists is implemented but I'm getting there.
    Looks nice. If I still modded CE I'd use that.
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  6. #16

    Re: CMT Elite playable biped beta

    Would be nice to see a version of bacon's mongoose player anims - upright weapons enabled driver, and hud

    Would be nice to have a "fire" mapped animation for energy sword - "fire" from weapon - but melee animation, can do melee - unsure if this is possible in present format - (not meaning first person)

    I tried about 50 variations of the sword animations - although I am a noob, I couldn't get any of them to work (Jahrains/Doc Ocs sword model) I ended up copying the Plasma Rifle fp anims - and making it melee on "fire" but doesn't want to work with the existing sword animations.

    A nice custom fp sword animation - which has a few melee variations, and custom fp view - maybe a 45 degree angle, from left to right, extending to about 2 o'clock - would be sexy for a default/moving fp view, and right to left melee, and left to right melee variation perhaps match to (3rd person) anims?

    sword was default weapon, but not included in the download, and other sword models have different names/markers for the weapon type

    Maybe a custom flaming crouch - for a perfect tea-bag? And the flashlight - while the reference was missing the attachment in the biped tag, it shakes all over - like a disco ball - which is why I am guessing it wasn't attached?

    As is, with the modded anims - I added it to upcoming map "Infested" - a mod of Infestation by Malolo and others(?)
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  7. #17

    Re: CMT Elite playable biped beta

    I don't have any plans to do vehicle animations beyond the stock H1 ones, but I am now planning to get some stuff set up for the energy sword. The sword was only the default weapon for the AI bipeds though, IIRC. The flashlight is not working correctly yet, but it will be fixed.

    I don't get what you're trying to suggest for the flaming crouch though.
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  8. #18

    Re: CMT Elite playable biped beta

    I thought I'd take some time and make some stuff, so I made some stuff. Namely, H2's Honor Guard armor and those wings things that Heretics have.



    Hopefully I'll be able to pull off some skins for them; as of this morning the new armor is all UV'd and I'm just waiting to finish some other things I have on my plate.

    (Not putting this in The Studio yet because the modeling here is really just silly shit, nothing to be proud of.)
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  9. #19
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    Re: CMT Elite playable biped beta

    Heretic one looks awesome.


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