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Thread: Halo 2 Vista Scripting Tutorial

  1. #11

    Re: Halo 2 Vista Scripting Tutorial

    Quote Originally Posted by Kantanomo View Post
    then post whats done
    Kant, it's ok.
    We can use Solder of Lite's script program to look at the scripts in h2x maps in text. (ignore the begin statement too)
    plus what Kornman00 posted was more like game globals.

    I can imagine this script being useful for space styled maps, including the script that muzzles the sound too.
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  2. #12

    Re: Halo 2 Vista Scripting Tutorial

    like in that one room before you go to the elite jetpacks in cairo station in halo2 campaign.
    H2v Hub
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  3. #13
    The creeper
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    Re: Halo 2 Vista Scripting Tutorial

    or like the time you go into the yellow submarine and face the blue meanies
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  4. #14

    Re: Halo 2 Vista Scripting Tutorial

    I forget where I saw that app you are referring to Shock, could you link me to it? I need more scripts, even though I haven't touched one yet! xD

    This should help: Halo 2 Script Database (Complete)


    Code, this is so sick. I cannot wait to try this out. Its about time we get something helpful. TYx1000 +Rep

    I don't know what the limits are on this but could it be used for any type of simple or simulated AI? Guess I have a lot of reading and testing ahead of me.



    And here is a picture of a collidable Jackal-like Shield and a Bubble Shield prototype just to show that it is possible.

    No you cannot see the collision happening in this shot but trust me, its there.
    Last edited by Resinball; June 14th, 2010 at 11:00 PM.
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  5. #15

    Re: Halo 2 Vista Scripting Tutorial

    Quote Originally Posted by supersniper View Post
    like in that one room before you go to the elite jetpacks in cairo station in halo2 campaign.
    Quote Originally Posted by Kantanomo View Post
    or like the time you go into the yellow submarine and face the blue meanies
    lol.

    ScriptTools Beta by Soldier of Lite (rework3d.com)

    As Kornman00 stated, don't use the begin statement in any of your scripts.

    scripts that are recommended, are

    scripts that spawn objects (spawn a thousand stickies continuously)
    or spawn objects to act as active scenery, raining stickies from a distance, random explosions etc.
    spawn empty banshees that are flying away.
    Last edited by Shock120; June 15th, 2010 at 04:01 AM.
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  6. #16
    The creeper
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    Re: Halo 2 Vista Scripting Tutorial

    okay so i was making a script and couldn't figure this part out

    Code:
    (script startup Hover_hog
    (vehicle_hover objects\vehicles\warthog\warthog True)
    )
    )
    i do that but when i compile

    i get this error



    it is a real script function to

    (vehicle_hover <vehicle> <boolean>) - stops the vehicle from running real physics and runs fake hovering physics instead.
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  7. #17

    Re: Halo 2 Vista Scripting Tutorial

    Fourth line down:

    [Hover_hog line 2] This is not a valid object name: objects\vehicles\warthog\warthog true
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  8. #18
    The creeper
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    Re: Halo 2 Vista Scripting Tutorial

    *facepalm*
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  9. #19

    Re: Halo 2 Vista Scripting Tutorial

    because it cannot read the vehi tags.
    H2v Hub
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  10. #20

    Re: Halo 2 Vista Scripting Tutorial

    Keep trying, don't get discouraged K.

    Here are some basic working scripts, you get more working send em my way:
    http://www.monstrmoose.com/killsalon.../Tags/scripts/
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