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Thread: Halo 2 Vista Scripting Tutorial

  1. #31

    Re: Halo 2 Vista Scripting Tutorial

    Just so you guys know I don't think the flashlight actually works in multiplayer, even if you script it so that flashlights can be used.

    Of course I can be wrong...
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  2. #32

    Re: Halo 2 Vista Scripting Tutorial

    I haven't had success reactivating it....but I did when I modded H2X so long ago, so you would think that it is possible. That is, if I could get a biped change to take and possibly repair the missing globals and mp_globals references.
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  3. #33
    Senior Member
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    Re: Halo 2 Vista Scripting Tutorial

    There was a flag in Insolence, which enabled the flashlight.

    Also, I want to know, can we reference 16 players.
    (script static player0
    (unit (list_get (players) 0))
    )
    )
    to
    (script static player15
    (unit (list_get (players) 15))
    )
    )
    and then perform complex scripts on each of them?

    example,
    create object near player14
    create vehi near player 13
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  4. #34

    Re: Halo 2 Vista Scripting Tutorial

    ....If you can figure out how to name an object/vehicle, Shock.
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  5. #35
    The creeper
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    Re: Halo 2 Vista Scripting Tutorial

    i thing i know how
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  6. #36
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    Re: Halo 2 Vista Scripting Tutorial

    scripts are limited by 7 blocks, wow. <~
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  7. #37
    Kid in the Hall Kornman00's Avatar
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    Re: Halo 2 Vista Scripting Tutorial

    why the hell would you make over 8 script files...
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  8. #38
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    Re: Halo 2 Vista Scripting Tutorial

    Quote Originally Posted by Kornman00 View Post
    why the hell would you make over 8 script files...
    I assumed we would be allowed, since Bungie does it. ='(
    stupid dumb H2G, fails, and this is the supposed unlocked version.
    Last edited by Shock120; July 21st, 2010 at 09:09 PM.
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  9. #39
    Kid in the Hall Kornman00's Avatar
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    Re: Halo 2 Vista Scripting Tutorial

    Umm, Bungie never used more than 8 script files in Halo 2.
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  10. #40
    Neanderthal Dwood's Avatar
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    Re: Halo 2 Vista Scripting Tutorial

    Quote Originally Posted by Kornman00 View Post
    Umm, Bungie never used more than 8 script files in Halo 2.
    There's no actual need for more than 7 script files. maybe lines/operations would want to be expanded but I don't see the purpose of more than three or four script files, especially for mods.
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